Information
- Publication Type: Miscellaneous Publication
- Workgroup(s)/Project(s):
- Date: 2005
- Booktitle: ACM Siggraph 2005 DVD Proceedings (Technical Sketch)
- Keywords: focus+context techniques, volume rendering, illustrative techniques
Abstract
Illustrations play a major role in the education process. Whether used to teach a surgical or radiologic procedure, to illustrate normal or aberrant anatomy, or to explain the functioning of a technical device, illustration significantly impacts learning. Many specimen are readily available as volumetric data sets, particular in medicine. Illustrations, however, are commonly produced manually as static images in a time-consuming process. Our goal is to create a fully dynamic three-dimensional illustration environment which directly operates on volume data. Single images have the aesthetic appeal of traditional illustrations, but can be interactively altered and explored. We present methods to realize such a system which combines artistic visual styles and expressive visualization techniques. Our implementation exploits the latest generation of GPUs and, thus, is capable of handling commonly sized data sets at interactive frame rates.Additional Files and Images
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No further information available.BibTeX
@misc{bruckner-2005-vid, title = "VolumeShop: Interactive Direct Volume Illustration", author = "Stefan Bruckner and Ivan Viola and Eduard Gr\"{o}ller", year = "2005", abstract = "Illustrations play a major role in the education process. Whether used to teach a surgical or radiologic procedure, to illustrate normal or aberrant anatomy, or to explain the functioning of a technical device, illustration significantly impacts learning. Many specimen are readily available as volumetric data sets, particular in medicine. Illustrations, however, are commonly produced manually as static images in a time-consuming process. Our goal is to create a fully dynamic three-dimensional illustration environment which directly operates on volume data. Single images have the aesthetic appeal of traditional illustrations, but can be interactively altered and explored. We present methods to realize such a system which combines artistic visual styles and expressive visualization techniques. Our implementation exploits the latest generation of GPUs and, thus, is capable of handling commonly sized data sets at interactive frame rates. ", month = aug, booktitle = "ACM Siggraph 2005 DVD Proceedings (Technical Sketch)", keywords = "focus+context techniques, volume rendering, illustrative techniques", URL = "https://www.cg.tuwien.ac.at/research/publications/2005/bruckner-2005-vid/", }