Information
- Publication Type: Miscellaneous Publication
- Workgroup(s)/Project(s):
- Date: 2005
- Booktitle: ACM Siggraph 2005 DVD Proceedings (Technical Sketch)
- Keywords: focus+context techniques, volume rendering, illustrative techniques
Abstract
Illustrations play a major role in the education process. Whether used to teach a surgical or radiologic procedure, to illustrate normal or aberrant anatomy, or to explain the functioning of a technical device, illustration significantly impacts learning. Many specimen are readily available as volumetric data sets, particular in medicine. Illustrations, however, are commonly produced manually as static images in a time-consuming process. Our goal is to create a fully dynamic three-dimensional illustration environment which directly operates on volume data. Single images have the aesthetic appeal of traditional illustrations, but can be interactively altered and explored. We present methods to realize such a system which combines artistic visual styles and expressive visualization techniques. Our implementation exploits the latest generation of GPUs and, thus, is capable of handling commonly sized data sets at interactive frame rates.Additional Files and Images
Weblinks
No further information available.BibTeX
@misc{bruckner-2005-vid,
title = "VolumeShop: Interactive Direct Volume Illustration",
author = "Stefan Bruckner and Ivan Viola and Eduard Gr\"{o}ller",
year = "2005",
abstract = "Illustrations play a major role in the education process.
Whether used to teach a surgical or radiologic procedure, to
illustrate normal or aberrant anatomy, or to explain the
functioning of a technical device, illustration
significantly impacts learning. Many specimen are readily
available as volumetric data sets, particular in medicine.
Illustrations, however, are commonly produced manually as
static images in a time-consuming process. Our goal is to
create a fully dynamic three-dimensional illustration
environment which directly operates on volume data. Single
images have the aesthetic appeal of traditional
illustrations, but can be interactively altered and
explored. We present methods to realize such a system which
combines artistic visual styles and expressive visualization
techniques. Our implementation exploits the latest
generation of GPUs and, thus, is capable of handling
commonly sized data sets at interactive frame rates. ",
month = aug,
booktitle = "ACM Siggraph 2005 DVD Proceedings (Technical Sketch)",
keywords = "focus+context techniques, volume rendering, illustrative
techniques",
URL = "https://www.cg.tuwien.ac.at/research/publications/2005/bruckner-2005-vid/",
}