Georg Zotti, Attila Neumann, Werner PurgathoferORCID iD
Approximating Real-World Luminaires with OpenGL Lights
In WSCG 2005 Short Paper Proceedings, pages 49-52. February 2005.
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Information

  • Publication Type: Conference Paper
  • Workgroup(s)/Project(s):
  • Date: February 2005
  • ISBN: 80-903100-9-5
  • Publisher: UNION press
  • Organization: University of West Bohemia
  • Note: only on conference CD-ROM
  • Location: Plzen
  • Address: Plzen
  • Editor: Vaclav Skala
  • Booktitle: WSCG 2005 Short Paper Proceedings
  • Conference date: 1. February 2005 – 3. February 2005
  • Pages: 49 – 52
  • Keywords: interactive illumination planning, OpenGL, Real-world luminaires

Abstract

Dynamic illumination in real-time applications using OpenGL is still usually done with the classical light forms of point lights, directional lights and spot lights. For applications simulating real-world scenes, e.g. architectural planning, finding parameter sets for these simple lights to match real-world luminaires is required for realistic work. This paper describes a simple approach to process a luminaire data file in IESNA IES-LM63-95 format to create an approximation using at most 2 OpenGL lights to represent one luminaire.

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BibTeX

@inproceedings{zotti-2005-lum,
  title =      "Approximating Real-World Luminaires with OpenGL Lights",
  author =     "Georg Zotti and Attila Neumann and Werner Purgathofer",
  year =       "2005",
  abstract =   "Dynamic illumination in real-time applications using OpenGL
               is still usually done with the classical light forms of
               point lights, directional   lights and spot lights.  For
               applications simulating real-world   scenes, e.g.
               architectural planning, finding parameter sets for   these
               simple lights to match real-world luminaires is required for
                 realistic work. This paper describes a simple approach to 
                process a luminaire data file in IESNA IES-LM63-95 format
               to create   an approximation using at most 2 OpenGL lights
               to represent one   luminaire.",
  month =      feb,
  isbn =       "80-903100-9-5",
  publisher =  "UNION press",
  organization = "University of West Bohemia",
  note =       "only on conference CD-ROM",
  location =   "Plzen",
  address =    "Plzen",
  editor =     "Vaclav Skala",
  booktitle =  "WSCG 2005 Short Paper Proceedings",
  pages =      "49--52",
  keywords =   "interactive illumination planning, OpenGL, Real-world
               luminaires",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2005/zotti-2005-lum/",
}