Information
- Publication Type: Article in a Book
- Workgroup(s)/Project(s):
- Date: December 2006
- Booktitle: ShaderX 5 -- Advanced Rendering Techniques
- Editor: Wolfgang Engel
- ISBN: 1-58450-499-4
- Publisher: Charles River Media
- Series: ShaderX
- Volume: 5
- Pages: 249 – 262
- Keywords: shadows, shadow mapping, real-time rendering
Abstract
In this article we present a new real-time shadow mapping algorithm capable of shadowing large scenes by virtually increasing the resolution of the shadow map beyond the GPU hardware limit. We start with a brute force approach that uniformly increases the resolution of the whole shadow map. We then introduce a smarter version which greatly increases runtime performance while still being GPU-friendly. The algorithm contains an easy to use performance/quality-tradeoff parameter, making it tunable to a wide range of graphics hardware.Additional Files and Images
Weblinks
No further information available.BibTeX
@incollection{GIEGL-2006-QVS, title = "Queried Virtual Shadow Maps", author = "Markus Giegl and Michael Wimmer", year = "2006", abstract = "In this article we present a new real-time shadow mapping algorithm capable of shadowing large scenes by virtually increasing the resolution of the shadow map beyond the GPU hardware limit. We start with a brute force approach that uniformly increases the resolution of the whole shadow map. We then introduce a smarter version which greatly increases runtime performance while still being GPU-friendly. The algorithm contains an easy to use performance/quality-tradeoff parameter, making it tunable to a wide range of graphics hardware.", month = dec, booktitle = "ShaderX 5 -- Advanced Rendering Techniques", editor = "Wolfgang Engel", isbn = "1-58450-499-4", publisher = "Charles River Media", series = "ShaderX", volume = "5", keywords = "shadows, shadow mapping, real-time rendering", URL = "https://www.cg.tuwien.ac.at/research/publications/2006/GIEGL-2006-QVS/", }