Information

  • Publication Type: Student Project
  • Workgroup(s)/Project(s):
  • Date: 2006
  • First Supervisor: Stefan Jeschke
  • Keywords: hierarchy, forest, rendering, ogre, gpu

Abstract

I will discuss and compare two methods to render large forest scenes. One involves pre-generated impostors with different levels of coarseness, the other one batches up large parts of the scene according to an octree grid. Additionally, a method for LOD blending without transparency and a method for tree shading will also be presented.

Additional Files and Images

Additional images and videos


Additional files

Developermanual: Developermanual Developermanual: Developermanual
Manual: Manual Manual: Manual
Report: Report Report: Report

Weblinks

No further information available.

BibTeX

@studentproject{G_P_06_RFS,
  title =      "Rendering of Forest Scenes",
  author =     "Paul Guerrero",
  year =       "2006",
  abstract =   "I will discuss and compare two methods to render large
               forest scenes. One involves pre-generated impostors with
               different levels of coarseness, the other one batches up
               large parts of the scene according to an octree grid.
               Additionally, a method for LOD blending without transparency
               and a method for tree shading will also be presented.",
  keywords =   "hierarchy, forest, rendering, ogre, gpu",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2006/G_P_06_RFS/",
}