Information
- Publication Type: Student Project
- Workgroup(s)/Project(s):
- Date: 2006
- First Supervisor: Stefan Jeschke
- Keywords: hierarchy, forest, rendering, ogre, gpu
Abstract
I will discuss and compare two methods to render large forest scenes. One involves pre-generated impostors with different levels of coarseness, the other one batches up large parts of the scene according to an octree grid. Additionally, a method for LOD blending without transparency and a method for tree shading will also be presented.Additional Files and Images
Additional images and videos
Additional files
Weblinks
No further information available.BibTeX
@studentproject{G_P_06_RFS, title = "Rendering of Forest Scenes", author = "Paul Guerrero", year = "2006", abstract = "I will discuss and compare two methods to render large forest scenes. One involves pre-generated impostors with different levels of coarseness, the other one batches up large parts of the scene according to an octree grid. Additionally, a method for LOD blending without transparency and a method for tree shading will also be presented.", keywords = "hierarchy, forest, rendering, ogre, gpu", URL = "https://www.cg.tuwien.ac.at/research/publications/2006/G_P_06_RFS/", }