Michael WimmerORCID iD, Claus Scheiblauer
Instant Points: Fast Rendering of Unprocessed Point Clouds
In Proceedings Symposium on Point-Based Graphics 2006, pages 129-136. July 2006.
[Paper]

Information

  • Publication Type: Conference Paper
  • Workgroup(s)/Project(s):
  • Date: July 2006
  • ISBN: 3-90567-332-0
  • Publisher: Eurographics Association
  • Organization: Eurographics
  • Location: Boston, USA
  • Lecturer: Michael WimmerORCID iD
  • Booktitle: Proceedings Symposium on Point-Based Graphics 2006
  • Conference date: 29. July 2006 – 30. July 2006
  • Pages: 129 – 136
  • Keywords: unprocessed point clouds, point-based rendering

Abstract

We present an algorithm to display enormous unprocessed point clouds at interactive rates without requiring long preprocessing. The novelty here is that we do not make any assumptions about sampling density or availability of normal vectors for the points. This is very important because such information is available only after lengthy postprocessing of scanned datasets, whereas users want to interact with the dataset immediately. Instant Points is an out-of-core algorithm that makes use of nested octrees and an enhanced version of sequential point trees.

Additional Files and Images

Additional images and videos

BirdsEye: Birds eye view of the 262M point model of the Vienna Stephansdom, rendered with the Instant Points system. BirdsEye: Birds eye view of the 262M point model of the Vienna Stephansdom, rendered with the Instant Points system.
Interior: Interior view of the Vienna Stephansdom, rendered at approximately 12fps on an NVIDIA 6800GTO. Interior: Interior view of the Vienna Stephansdom, rendered at approximately 12fps on an NVIDIA 6800GTO.
Interior2: Inside the Stephansdom, looking from the high altar to the entrance, hovering right under the ceiling. Interior2: Inside the Stephansdom, looking from the high altar to the entrance, hovering right under the ceiling.
Interior3: Inside the Stephansdom, looking from the entrance to the high altar. Interior3: Inside the Stephansdom, looking from the entrance to the high altar.

Additional files

Video: Screen-captured walkthrough of the Vienna Stephansdom using the Instant Points system. Codec: Windows Media 9. Video: Screen-captured walkthrough of the Vienna Stephansdom using the Instant Points system. Codec: Windows Media 9.

Weblinks

No further information available.

BibTeX

@inproceedings{WIMMER-2006-IP,
  title =      "Instant Points: Fast Rendering of Unprocessed Point Clouds",
  author =     "Michael Wimmer and Claus Scheiblauer",
  year =       "2006",
  abstract =   "We present an algorithm to display enormous unprocessed
               point clouds at interactive rates without requiring long
               preprocessing. The novelty here is that we do not make any
               assumptions about sampling density or availability of normal
               vectors for the points. This is very important because such
               information is available only after lengthy postprocessing
               of scanned datasets, whereas users want to interact with the
               dataset immediately. Instant Points is an out-of-core
               algorithm that makes use of nested octrees and an enhanced
               version of sequential point trees.",
  month =      jul,
  isbn =       "3-90567-332-0",
  publisher =  "Eurographics Association",
  organization = "Eurographics",
  location =   "Boston, USA",
  booktitle =  "Proceedings Symposium on Point-Based Graphics 2006",
  pages =      "129--136",
  keywords =   "unprocessed point clouds, point-based rendering",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2006/WIMMER-2006-IP/",
}