Information
- Publication Type: Student Project
- Workgroup(s)/Project(s):
- Date: 2007
- First Supervisor: Ralf Habel
- Keywords: HDR, Realtime Rendering
Abstract
High dynamic range rendering in realtime graphics has increased the visual quality of realtime scenes essentially. There are several techniques of HDR-Rendering. This work summarizes the theoretical background and results of previous works. A ready-to-use HDR rendering library has been developed that integrates seamlessly into the open source graphics engine Ogre3D. Further a comparison that show the advantages and disadvantages of different techniques in a realtime rendered scene has been made.Additional Files and Images
Additional images and videos
HDR_Screenshot:
HDR_Screenshot
Additional files
RealtimeHDR :
Realtime HDR Rendering( <a href = "http://www.ogre3d.org/wiki/index.php/HDRlib"> Ogre Wiki</a>
Weblinks
No further information available.BibTeX
@studentproject{Luksch_2007_RHR, title = "Realtime HDR Rendering", author = "Christian Luksch", year = "2007", abstract = "High dynamic range rendering in realtime graphics has increased the visual quality of realtime scenes essentially. There are several techniques of HDR-Rendering. This work summarizes the theoretical background and results of previous works. A ready-to-use HDR rendering library has been developed that integrates seamlessly into the open source graphics engine Ogre3D. Further a comparison that show the advantages and disadvantages of different techniques in a realtime rendered scene has been made.", keywords = "HDR, Realtime Rendering", URL = "https://www.cg.tuwien.ac.at/research/publications/2007/Luksch_2007_RHR/", }