Information
- Publication Type: Technical Report
- Workgroup(s)/Project(s):
- Date: November 2007
- Number: TR-186-2-07-13
- Keywords: ambient occlusion, global illumination, real time
Abstract
Ambient occlusion is a shading method which takes light occluded by geometry into account. Since this technique needs to integrate over a hemisphere it was first only used in offline rendering tools. However, the increasing resources of modern graphics hardware, enable us to render ambient occlusion in realtime. The goal of this report is to describe the most popular techniques with respect to realtime rendering. First we introduce how ambient occlusion is defined and then we will explain and categorize the presented techniques.Additional Files and Images
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@techreport{knecht-2007-ao, title = "State of the Art Report on Ambient Occlusion", author = "Martin Knecht", year = "2007", abstract = "Ambient occlusion is a shading method which takes light occluded by geometry into account. Since this technique needs to integrate over a hemisphere it was first only used in offline rendering tools. However, the increasing resources of modern graphics hardware, enable us to render ambient occlusion in realtime. The goal of this report is to describe the most popular techniques with respect to realtime rendering. First we introduce how ambient occlusion is defined and then we will explain and categorize the presented techniques. ", month = nov, number = "TR-186-2-07-13", address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria", institution = "Institute of Computer Graphics and Algorithms, Vienna University of Technology ", note = "human contact: technical-report@cg.tuwien.ac.at", keywords = "ambient occlusion, global illumination, real time", URL = "https://www.cg.tuwien.ac.at/research/publications/2007/knecht-2007-ao/", }