Information

  • Publication Type: Student Project
  • Workgroup(s)/Project(s):
  • Date: 2008
  • First Supervisor: Ralf Habel
  • Keywords: Shader Effects, Stereo Rendering

Abstract

In this paper we describe different techniques of rendering stereo scenes in real-time. We discuss the physical properties of the given stereo setup and revise some basics knowledge needed for generating the stereo pairs. After that we discuss several techniques for rendering stereo pairs according to correctness. We explain certain effects and their appearance in a stereo rendered scene. Finally we explain how stereo rendering works with OpenGL

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Additional files

Paper: Introduction to Stereo Rendering Paper: Introduction to Stereo Rendering

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BibTeX

@studentproject{Grasberger_2008_ISR,
  title =      "Introduction to Stereo Rendering",
  author =     "Herbert Grasberger",
  year =       "2008",
  abstract =   "In this paper we describe different techniques of rendering
               stereo scenes in real-time. We discuss the physical
               properties of the given stereo setup and revise some basics
               knowledge needed for generating the stereo pairs. After that
               we discuss several techniques for rendering stereo pairs
               according to correctness. We explain certain effects and
               their appearance in a stereo rendered scene. Finally we
               explain how stereo rendering works with OpenGL",
  keywords =   "Shader Effects, Stereo Rendering",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2008/Grasberger_2008_ISR/",
}