Information
- Publication Type: Invited Talk
- Workgroup(s)/Project(s):
- Date: 2008
- Event: Graphical Visionday 2008
- Location: Kopenhagen, Denmark
- Conference date: 30. May 2008
Abstract
Visibility computation is an essential part of any real-time rendering pipeline for large scenes. Visibility can either be precomputed offline, which is a good strategy for static scenes, or calculated at runtime, which avoids precomputation and works well for dynamic scenes. In this presentation, I will cover the latest advances in both of these principal directions. For visibility precomputation, we have shown that sampling is superior to full geometric approaches for practical applications, due to its efficiency and robustness. For online visibility culling, we show how to make the best possible use of hardware occlusion queries without introducing latency and overhead.Additional Files and Images
No additional files or images.
Weblinks
No further information available.BibTeX
@talk{WIMMER-2008-PVR,
title = "Precomputing Visibility for Real-Time Rendering of Large
Scenes",
author = "Michael Wimmer",
year = "2008",
abstract = "Visibility computation is an essential part of any real-time
rendering pipeline for large scenes. Visibility can either
be precomputed offline, which is a good strategy for static
scenes, or calculated at runtime, which avoids
precomputation and works well for dynamic scenes. In this
presentation, I will cover the latest advances in both of
these principal directions. For visibility precomputation,
we have shown that sampling is superior to full geometric
approaches for practical applications, due to its efficiency
and robustness. For online visibility culling, we show how
to make the best possible use of hardware occlusion queries
without introducing latency and overhead.",
event = "Graphical Visionday 2008",
location = "Kopenhagen, Denmark",
URL = "https://www.cg.tuwien.ac.at/research/publications/2008/WIMMER-2008-PVR/",
}