Information
- Publication Type: Miscellaneous Publication
- Workgroup(s)/Project(s):
- Date: 2009
- Keywords: Real-Time Rendering, Trees, Animation
Abstract
This demonstration combines novel methods for physically accurate yet efficient rendering and animation of trees under dynamic lighting conditions. A new leaf shading method is used that models the high-frequency structures such as veins and bulges to reproduce all important lighting attributes on a physical basis. Those structures are also used to calculate the translucency of leaves, which is modeled with physically based subsurface scattering, incorporating self-shadowing, thickness variations and varying albedo. This allows consistent reflective and translucent shading without constraining lighting or animation for close-up views. The individual deformation and animation of leaves and branches is defined by their physical properties such as shape and elasticity. A structural mechanics model is solved and combined with a length correction to achieve a physically plausible bending. To model the tree-wind interaction, a spectral approach is applied that allows for a physically guided animation as well as a high level of control. The applied methods have been published in "Physically Based Real-time Translucency for Leaves (EGSR 2007)" and "Physically Guided Animation of Trees (Eurographics 2009)".Additional Files and Images
Additional images and videos
low res video:
Animation in SD (XVID.360p30)
Screenshot:
Screenshot
video:
Animation in HD (H.264.720p30)
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No further information available.BibTeX
@misc{Habel-09-RAT, title = "Real-Time Rendering and Animation of Trees", author = "Ralf Habel and Alexander Kusternig", year = "2009", abstract = "This demonstration combines novel methods for physically accurate yet efficient rendering and animation of trees under dynamic lighting conditions. A new leaf shading method is used that models the high-frequency structures such as veins and bulges to reproduce all important lighting attributes on a physical basis. Those structures are also used to calculate the translucency of leaves, which is modeled with physically based subsurface scattering, incorporating self-shadowing, thickness variations and varying albedo. This allows consistent reflective and translucent shading without constraining lighting or animation for close-up views. The individual deformation and animation of leaves and branches is defined by their physical properties such as shape and elasticity. A structural mechanics model is solved and combined with a length correction to achieve a physically plausible bending. To model the tree-wind interaction, a spectral approach is applied that allows for a physically guided animation as well as a high level of control. The applied methods have been published in "Physically Based Real-time Translucency for Leaves (EGSR 2007)" and "Physically Guided Animation of Trees (Eurographics 2009)". ", month = aug, keywords = "Real-Time Rendering, Trees, Animation", URL = "https://www.cg.tuwien.ac.at/research/publications/2009/Habel-09-RAT/", }