Information
- Publication Type: Journal Paper (without talk)
- Workgroup(s)/Project(s):
- Date: 2009
- ISSN: 0167-7055
- Journal: Computer Graphics Forum
- Number: 28
- Volume: 8
- Pages: 2131 – 2139
Abstract
This paper proposes to use relief-mapped conical frusta (cones cut by planes) to skin skeletal objects. Based on this representation, current programmable graphics hardware can perform the rendering with only minimal communication between the CPU and GPU. A consistent definition of conical frusta including texture parametrization and a continuous surface normal is provided. Rendering is performed by analytical ray casting of the relief-mapped frusta directly on the GPU. We demonstrate both static and animated objects rendered using our technique and compare to polygonal renderings of similar quality.Additional Files and Images
Additional images and videos
image:
Example for an object modelled and rendered from conical frustra.
Additional files
paper:
preprint
Weblinks
No further information available.BibTeX
@article{bhagvat-09-frusta, title = "GPU Rendering of Relief Mapped Conical Frusta", author = "Deepali Bhagvat and Stefan Jeschke and David Cline and Peter Wonka", year = "2009", abstract = "This paper proposes to use relief-mapped conical frusta (cones cut by planes) to skin skeletal objects. Based on this representation, current programmable graphics hardware can perform the rendering with only minimal communication between the CPU and GPU. A consistent definition of conical frusta including texture parametrization and a continuous surface normal is provided. Rendering is performed by analytical ray casting of the relief-mapped frusta directly on the GPU. We demonstrate both static and animated objects rendered using our technique and compare to polygonal renderings of similar quality.", issn = "0167-7055", journal = "Computer Graphics Forum", number = "28", volume = "8", pages = "2131--2139", URL = "https://www.cg.tuwien.ac.at/research/publications/2009/bhagvat-09-frusta/", }