Michael Schwarz, Elmar Eisemann, Ulf Assarsson, Daniel Scherzer
Casting Shadows in Real Time, 17. December 2009, SIGGRAPH Asia Course, Yokohama, Japan
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Information

  • Publication Type: WorkshopTalk
  • Workgroup(s)/Project(s): not specified
  • Date: 17. December 2009
  • Event: SIGGRAPH Asia Course
  • Lecturer: Daniel Scherzer
  • Location: Yokohama, Japan
  • Keywords: shadows, real-time

Abstract

Shadows are crucial for enhancing realism, and they provide important visual cues. In recent years, many important contributions have been made in representation of both hard shadows and soft shadows. With the tremendous increase of computational power and capabilities of graphics hardware, high-quality real-time shadows are now a reachable goal. But with the growing volume of available choices, it is particularly difficult to pick the right solution and assess product shortcomings. Because currently there is no ideal approach available, algorithms should be selected in accordance with the context in which shadows are produced. The possibilities range across a wide spectrum, from very approximate but really efficient to slower but accurate, adapted only to smaller or only to larger sources, addressing directional lights or positional lights, or involving GPU or CPU-heavy computations. This course is a guide to better understanding of the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms for different application scenarios. It focuses on real-time, interactive solutions but also discusses offline approaches.

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BibTeX

@WorkshopTalk{scherzer2009c,
  title =      "Casting Shadows in Real Time",
  author =     "Michael Schwarz and Elmar Eisemann and Ulf Assarsson and
               Daniel Scherzer",
  year =       "2009",
  abstract =   "Shadows are crucial for enhancing realism, and they provide
               important visual cues. In recent years, many important
               contributions have been made in representation of both hard
               shadows and soft shadows. With the tremendous increase of
               computational power and capabilities of graphics hardware,
               high-quality real-time shadows are now a reachable goal. But
               with the growing volume of available choices, it is
               particularly difficult to pick the right solution and assess
               product shortcomings. Because currently there is no ideal
               approach available, algorithms should be selected in
               accordance with the context in which shadows are produced.
               The possibilities range across a wide spectrum, from very
               approximate but really efficient to slower but accurate,
               adapted only to smaller or only to larger sources,
               addressing directional lights or positional lights, or
               involving GPU or CPU-heavy computations. This course is a
               guide to better understanding of the limitations and failure
               cases, advantages and disadvantages, and suitability of the
               algorithms for different application scenarios. It focuses
               on real-time, interactive solutions but also discusses
               offline approaches.",
  month =      dec,
  event =      "SIGGRAPH Asia Course",
  location =   "Yokohama, Japan",
  keywords =   "shadows, real-time",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2009/scherzer2009c/",
}