Image |
Bib Reference |
Publication Type |
2010 |
 |
Jean-Paul Balabanian, Eduard Gröller
Proceedings of Schloss Dagstuhl Scientific Visualization Workshop, 2009 (published 2010)
Schloss Dagstuhl Follow Ups, (1), 2010. [ ] |
Journal Paper (without talk) |
 |
Christian Niederreiter
Similarity Detection for Urban Modeling
[ thesis] |
Student Project |
 |
Ingo Radax
Levels of Detail for Procedural Modeling
|
Student Project |
 |
Clemens Rögner
Rendering of Hypercomplex Fractals
[ thesis] |
Bachelor Thesis |
 |
Daniel Scherzer, Michael Wimmer , Werner Purgathofer
A Survey of Real-Time Hard Shadow Mapping Methods
In EUROGRAPHICS 2010 State of the Art Reports. 2010.
[ pdf] |
Other Reviewed Publication |
 |
Daniel Scherzer
Temporal Coherence in Real-Time Rendering. Verlag Dr. Müller, 2010.
[ cover] [ softShadowSampling] |
Published Book |
 |
Daniel Scherzer, Lei Yang, Oliver Mattausch
Exploiting Temporal Coherence in Real-Time Rendering
In SIGGRAPH Asia 2010 Courses. 2010.
[ image] [ paper] |
Other Reviewed Publication |
 |
Peter Sikachev
Illustrative Visualization and Volume Rendering,
30. July 2010, Moscow, Russia
[ Presentation] |
Invited Talk |
 |
Johannes Unterguggenberger
Connected meshes for procedural humans
[ report] |
Student Project |
 |
Simon Wallner
Comparing SSAO methods in Ogre
[ doc] |
Student Project |
 |
Gabriel Mistelbauer
X-Mas 2010
[ card] |
X-Mas Card |
|
Le Zhang
In-Game Advertizing
|
Student Project |
 |
Matthias Labschütz
Enabling bimodal search in games by spatial sound rendering
|
Student Project |
 |
Frederico Dusberger
Mesh-Subdivision Methods in CGA Shape Grammars
|
Student Project |
|
Eduard Gröller
Comprehensive Visualization of Cardiac MRI Data,
2010, University of Bergen
|
Invited Talk |
|
Eduard Gröller
How To Do Research
|
Miscellaneous Publication |
|
Eduard Gröller
Illustrative Visualization,
2010, Department of Informatics, University of Zurich
|
Invited Talk |
|
Eduard Gröller
Integrated Views in Visualization,
2010, University of Bergen
|
Invited Talk |
 |
Eduard Gröller
Practical Tips and Tricks for Paper Writing (updated 2021)
|
Miscellaneous Publication |
 |
Alex Druml, Markus Ernst, Lukas Rössler
Out-of-Core rendering and simplifications for rendering large scenes
|
Student Project |
|
Michael Hecher
3D Stereo Demo System
|
Student Project |
 |
Stefan Jeschke
Rendering Diffusion Curves in 2 and 3 Dimensions,
7. October 2010- 8. October 2010, MPII Saarbruecken
[ image] |
Invited Talk |
|
Onur Dogangönül
L-Systems for Fine Art
[ image] |
Student Project |
|
Martin Brunnhuber, H. Schrom-Feiertag, Gerd Hesina, D. Bauer, Werner Purgathofer
Simulation and Visualization of the Behavior of Handicapped People in Virtually Reconstructed Public Buildings
In CORP 2010. 2010.
[ Paper] |
Conference Paper |
 |
Patrick Kühtreiber
Inverse Kinematics for Shape Grammars
|
Student Project |
 |
Werner Purgathofer
Visual Computing,
2010, Wien, Austria
|
Invited Talk |
 |
Matthias Maschek
Real time simulation of fire extinguishing scenarios
|
Master Thesis |
 |
Stefan Bruckner , Eduard Gröller , Klaus Mueller, Bernhard Preim, Deborah Silver
Illustrative Focus+Context Approaches in Interactive Volume Visualization
In Scientific Visualization: Advanced Concepts, pages 136-162, 2010
|
Article in a Book |
 |
Oliver Mattausch
Visibility Algorithms for Real-Time Rendering. Suedwestdeutscher Verlag fuer Hochschulschriften, 2010.
|
Published Book |
 |
Albert Julian Mayer
Megatexture
[ doc] |
Student Project |
 |
Stefan Bruckner , Peter Rautek, Ivan Viola , Mike Roberts, Mario Costa Sousa, Eduard Gröller
Hybrid Visibility Compositing and Masking for Illustrative Rendering
Computers & Graphics, (34):361-369, 2010. [ Preprint] |
Journal Paper (without talk) |
 |
Markus Ernst, Alex Druml, Lukas Rössler
Implementing out-of-core algorithms
|
Student Project |
|
Simon Parzer, Peter Neubauer
Stellarium
|
Student Project |
 |
Reinhold Preiner , Michael Wimmer
Real-Time Global Illumination for Point Cloud Scenes
Computer Graphics & Geometry, 12(1):2-16, 2010. |
Journal Paper (without talk) |
|
Michael Probst, Jakub Kolesik
GPU Point Cloud Raytracing
|
Student Project |
 |
Werner Purgathofer , Robert F. Tobler
Current Trends in Computer Graphics
Buletinul Institutului Politehnic din Iaşi, (2):9-24, 2010. [ ] |
Journal Paper (without talk) |
|
Werner Purgathofer
Some Trends in Computer Graphics,
2010, Sinaia, Romania
|
Invited Talk |