Ralf Habel
Real-Time Rendering and Animation of Vegetation
In 14th International Conference on System Theory and Control (Joint conference of SINTES14, SACCS10, SIMSIS14), pages 231-236. October 2010.

Information

  • Publication Type: Conference Paper
  • Workgroup(s)/Project(s):
  • Date: October 2010
  • Location: Sinaia
  • Lecturer: Ralf Habel
  • ISSN: 2068-0465
  • Booktitle: 14th International Conference on System Theory and Control (Joint conference of SINTES14, SACCS10, SIMSIS14)
  • Conference date: 17. October 2010 – 19. October 2010
  • Pages: 231 – 236
  • Keywords: Animation, Real-Time Rendering, Vegetation

Abstract

Vegetation in all its different forms is almost always part of a scenery, be it fully natural or urban. Even in completely cultivated areas or indoor scenes, though not very dominant, potted plants or alley trees and patches of grass are usually part of a surrounding. Rendering and animating vegetation is substantially different from rendering and animating geometry with less geometric complexity such as houses, manufactured products or other objects consisting of largely connected surfaces. In this paper we will discuss several challenges posed by vegetation in real-time applications such as computer games and virtual reality applications and show efficient solutions to the problems.

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paper: Real-Time Rendering and Animation of Vegetation paper: Real-Time Rendering and Animation of Vegetation

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BibTeX

@inproceedings{Habel_RAV_2010,
  title =      "Real-Time Rendering and Animation of Vegetation",
  author =     "Ralf Habel",
  year =       "2010",
  abstract =   "Vegetation in all its different forms is almost always part
               of a scenery, be it fully natural or urban. Even in
               completely cultivated areas or indoor scenes, though not
               very dominant, potted plants or alley trees and patches of
               grass are usually part of a surrounding. Rendering and
               animating vegetation is substantially different from
               rendering and animating geometry with less geometric
               complexity such as houses, manufactured products or other
               objects consisting of largely connected surfaces. In this
               paper we will discuss several challenges posed by vegetation
               in real-time applications such as computer games and virtual
               reality applications and show efficient solutions to the
               problems.",
  month =      oct,
  location =   "Sinaia",
  issn =       "2068-0465",
  booktitle =  "14th International Conference on System Theory and Control  
                  (Joint conference of SINTES14, SACCS10, SIMSIS14)",
  pages =      "231--236",
  keywords =   "Animation, Real-Time Rendering, Vegetation",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2010/Habel_RAV_2010/",
}