Information
- Publication Type: Conference Paper
- Workgroup(s)/Project(s):
- Date: October 2010
- Organization: IEEE
- Location: Sinaia, Romania
- Lecturer: Daniel Scherzer
- ISSN: 2068-0465
- Booktitle: 14th International Conference on System Theory and Control 2010
- Conference date: 17. October 2010 – 19. October 2010
- Pages: 497 – 502
Abstract
Most of the power of modern graphics cards is put into the acceleration of shading tasks because here lies the major bottleneck for most sophisticated real-time algorithms. By using temporal coherence, i.e. reusing shading information from a previous frame, this problem can be alleviated. This paper gives an overview of the concepts of temporal coherence in real-time rendering and should give the reader the working practical and theoretical knowledge to exploit temporal coherence in his own algorithms.Additional Files and Images
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@inproceedings{scherzer2010e, title = "An Overview of Temporal Coherence Methods in Real-Time Rendering ", author = "Daniel Scherzer", year = "2010", abstract = "Most of the power of modern graphics cards is put into the acceleration of shading tasks because here lies the major bottleneck for most sophisticated real-time algorithms. By using temporal coherence, i.e. reusing shading information from a previous frame, this problem can be alleviated. This paper gives an overview of the concepts of temporal coherence in real-time rendering and should give the reader the working practical and theoretical knowledge to exploit temporal coherence in his own algorithms. ", month = oct, organization = "IEEE", location = "Sinaia, Romania", issn = "2068-0465", booktitle = " 14th International Conference on System Theory and Control 2010", pages = "497--502", URL = "https://www.cg.tuwien.ac.at/research/publications/2010/scherzer2010e/", }