Information

  • Publication Type: Bachelor Thesis
  • Workgroup(s)/Project(s): not specified
  • Date: August 2011
  • First Supervisor: Tobias Sturn
  • Keywords: Post Processing Effects

Abstract

Post processing effects, photo realistic ones as well as non photo-realistic ones are very important to modern computer games. This paper tries to give an overview of how post processing works and which methods can be used to perform them in real-time, giving hints how these special effects can be implemented on modern graphic hardware. Additionally, this paper gives an overview of algorithms used for special post processing effects like depth of field or motion blur, making them comparable to other implementations.

Additional Files and Images

Thesis: Post Processing Effects Thesis: Post Processing Effects

Weblinks

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BibTeX

@bachelorsthesis{Steiner_2011,
  title =      "Post Processing Effects",
  author =     "Bernhard Steiner",
  year =       "2011",
  abstract =   "Post processing effects, photo realistic ones as well as non
               photo-realistic ones are very important to modern computer
               games. This paper tries to give an overview of how post
               processing works and which methods can be used to perform
               them in real-time, giving hints how these special effects
               can be implemented on modern graphic hardware. Additionally,
               this paper gives an overview of algorithms used for special
               post processing effects like depth of field or motion blur,
               making them comparable to other implementations.",
  month =      aug,
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  school =     "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology ",
  keywords =   "Post Processing Effects",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2011/Steiner_2011/",
}