Information
- Publication Type: Bachelor Thesis
- Workgroup(s)/Project(s):
- Date: 2011
- First Supervisor: Matthias Bernhard
- Keywords: real-time audio rendering, psychoacoustics, virtual environments, sound in computer games, physics of soundpropagation
Abstract
Spatial audio rendering plays an important role in simulating realistic virtual environments. This report gives an overview. It contains an introduction to the physical background of sound and the psychophysical background of sound. Spatial audio in current applications such as video games is reviewed and an overview of acoustical simulations and applications with special interest in real-time application is given. Numerical and geometric methods are presented and compared.Additional Files and Images
Weblinks
No further information available.BibTeX
@bachelorsthesis{labschuetz-2011-rsr, title = "Realistic real-time sound rendering in virtual environments", author = "Matthias Labsch\"{u}tz", year = "2011", abstract = "Spatial audio rendering plays an important role in simulating realistic virtual environments. This report gives an overview. It contains an introduction to the physical background of sound and the psychophysical background of sound. Spatial audio in current applications such as video games is reviewed and an overview of acoustical simulations and applications with special interest in real-time application is given. Numerical and geometric methods are presented and compared.", address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria", school = "Institute of Computer Graphics and Algorithms, Vienna University of Technology ", keywords = "real-time audio rendering, psychoacoustics, virtual environments, sound in computer games, physics of soundpropagation", URL = "https://www.cg.tuwien.ac.at/research/publications/2011/labschuetz-2011-rsr/", }