Information
- Publication Type: Article in a Book
- Workgroup(s)/Project(s):
- Date: February 2012
- Booktitle: GPU Pro 3: Advanced Rendering Techniques
- Editor: Wolfgang Engel
- ISBN: 978-1439887820
- Publisher: CRC Press
- Pages: 233 – 242
- Keywords: shadow maps, visibility culling
Abstract
Standard online occlusion culling is able to vastly improve the rasterization performance of walkthrough applications by identifying large parts of the scene as invisible from the camera and rendering only the visible geometry. However, it is of little use for the acceleration of shadow map generation (i.e., rasterizing the scene from the light view [Williams 78]), so that typically a high percentage of the geometry will be visible when rendering shadow maps. For example, in outdoor scenes typical viewpoints are near the ground and therefore have significant occlusion, while light viewpoints are higher up and see most of the geometry. Our algorithm remedies this situation by quickly detecting and culling the geometry that does not contribute to the shadow in the final image.Additional Files and Images
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No further information available.BibTeX
@incollection{MATTAUSCH-2012-EOV, title = "Efficient Online Visibility for Shadow Maps", author = "Oliver Mattausch and Jir\'{i} Bittner and Ari Silvennoinen and Daniel Scherzer and Michael Wimmer", year = "2012", abstract = "Standard online occlusion culling is able to vastly improve the rasterization performance of walkthrough applications by identifying large parts of the scene as invisible from the camera and rendering only the visible geometry. However, it is of little use for the acceleration of shadow map generation (i.e., rasterizing the scene from the light view [Williams 78]), so that typically a high percentage of the geometry will be visible when rendering shadow maps. For example, in outdoor scenes typical viewpoints are near the ground and therefore have significant occlusion, while light viewpoints are higher up and see most of the geometry. Our algorithm remedies this situation by quickly detecting and culling the geometry that does not contribute to the shadow in the final image.", month = feb, booktitle = "GPU Pro 3: Advanced Rendering Techniques", editor = "Wolfgang Engel", isbn = "978-1439887820", publisher = "CRC Press", keywords = "shadow maps, visibility culling", URL = "https://www.cg.tuwien.ac.at/research/publications/2012/MATTAUSCH-2012-EOV/", }