Heinrich Fink, Thomas Weber, Michael WimmerORCID iD
Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer
In Eurographics 2012 -- Education Papers, pages 73-80. May 2012.
[preprint]

Information

  • Publication Type: Conference Paper
  • Workgroup(s)/Project(s):
  • Date: May 2012
  • Publisher: Eurographics Association
  • Location: Cagliari, Italy
  • Lecturer: Heinrich Fink
  • ISSN: 1017-4656
  • Event: Eurographics 2012
  • Editor: Giovanni Gallo and Beatriz Sousa Santos
  • Booktitle: Eurographics 2012 -- Education Papers
  • Conference date: 13. May 2012 – 18. May 2012
  • Pages: 73 – 80
  • Keywords: Education, Collada, Java, Introductory Computer Graphics, Software Rasterizer

Abstract

Shaders are a fundamental pattern of the modern graphics pipeline. This paper presents a syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level algorithms at the same time. We describe a Java-based framework that is used for programming assignments in this course. This framework implements a shader-enabled software renderer and an interactive 3D editor. We also show how to create attractive course materials by using COLLADA, an open standard for 3D content exchange.

Additional Files and Images

Additional images and videos

UI: The user interface of the CG1 lab framework. UI: The user interface of the CG1 lab framework.

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BibTeX

@inproceedings{fink-2012-cg1,
  title =      "Teaching a Modern Graphics Pipeline Using a Shader-based
               Software Renderer",
  author =     "Heinrich Fink and Thomas Weber and Michael Wimmer",
  year =       "2012",
  abstract =   "Shaders are a fundamental pattern of the modern graphics
               pipeline. This paper presents a syllabus for an introductory
               computer graphics course that emphasizes the use of
               programmable shaders while teaching raster-level algorithms
               at the same time. We describe a Java-based framework that is
               used for programming assignments in this course. This
               framework implements a shader-enabled software renderer and
               an interactive 3D editor. We also show how to create
               attractive course materials by using COLLADA, an open
               standard for 3D content exchange.",
  month =      may,
  publisher =  "Eurographics Association",
  location =   "Cagliari, Italy",
  issn =       "1017-4656",
  event =      "Eurographics 2012",
  editor =     "Giovanni Gallo and Beatriz Sousa Santos",
  booktitle =  "Eurographics 2012 -- Education Papers",
  pages =      "73--80",
  keywords =   "Education, Collada, Java, Introductory Computer Graphics,
               Software Rasterizer",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2012/fink-2012-cg1/",
}