Information

  • Publication Type: Master Thesis
  • Workgroup(s)/Project(s):
  • Date: October 2012
  • Date (Start): 1. January 2012
  • Diploma Examination: 9. October 2012
  • First Supervisor: Michael WimmerORCID iD
  • Keywords: Perception Studies, Soft Shadows

Abstract

While a huge body of soft shadow algorithms has been proposed, there has been no methodical study for comparing different real-time shadowing algorithms with respect to their plausibility and visual appearance. Therefore, a study was designed to identify and evaluate scene properties with respect to their relevance to shadow quality perception. Since there are so many factors that might influence perception of soft shadows (e.g., complexity of objects, movement, and textures), the study was designed and executed in a way on which future work can build on. The evaluation concept not only captures the predominant case of an untrained user experiencing shadows without comparing them to a reference solution, but also the cases of trained and experienced users. We achieve this by reusing the knowledge users gain during the study. Moreover, we thought that the common approach of a two-option forced-choice-study can be frustrating for participants when both choices are so similar that people think they are the same. To tackle this problem a neutral option was provided. For time-consuming studies, where frustrated participants tend to arbitrary choices, this is a useful concept. Speaking with participants after the study and evaluating the results, supports our choice for a third option. The results are helpful to guide the design of future shadow algorithms and allow researchers to evaluate algorithms more effectively. They also allow developers to make better performance versus quality decisions for their applications. One important result of this study is that we can scientifically verify that, without comparison to a reference solution, the human perception is relatively indifferent to a correct soft shadow. Hence, a simple but robust soft shadow algorithm is the better choice in real-world situations. Another finding is that approximating contact hardening in soft shadows is sufficient for the average user and not significantly worse for experts.

Additional Files and Images

Additional images and videos

Image: The block design of our study. Image: The block design of our study.

Additional files

thesis: A Comparative Perceptual Study of Soft Shadow Algorithms.pdf thesis: A Comparative Perceptual Study of Soft Shadow Algorithms.pdf

Weblinks

No further information available.

BibTeX

@mastersthesis{hecher-2012-MH,
  title =      "A Comparative Perceptual Study of Soft Shadow Algorithms",
  author =     "Michael Hecher",
  year =       "2012",
  abstract =   "While a huge body of soft shadow algorithms has been
               proposed, there has been no methodical study for comparing
               different real-time shadowing algorithms with respect to
               their plausibility and visual appearance. Therefore, a study
               was designed to identify and evaluate scene properties with
               respect to their relevance to shadow quality perception.
               Since there are so many factors that might influence
               perception of soft shadows (e.g., complexity of objects,
               movement, and textures), the study was designed and executed
               in a way on which future work can build on. The evaluation
               concept not only captures the predominant case of an
               untrained user experiencing shadows without comparing them
               to a reference solution, but also the cases of trained and
               experienced users. We achieve this by reusing the knowledge
               users gain during the study. Moreover, we thought that the
               common approach of a two-option forced-choice-study can be
               frustrating for participants when both choices are so
               similar that people think they are the same. To tackle this
               problem a neutral option was provided. For time-consuming
               studies, where frustrated participants tend to arbitrary
               choices, this is a useful concept. Speaking with
               participants after the study and evaluating the results,
               supports our choice for a third option. The results are
               helpful to guide the design of future shadow algorithms and
               allow researchers to evaluate algorithms more effectively.
               They also allow developers to make better performance versus
               quality decisions for their applications. One important
               result of this study is that we can scientifically verify
               that, without comparison to a reference solution, the human
               perception is relatively indifferent to a correct soft
               shadow. Hence, a simple but robust soft shadow algorithm is
               the better choice in real-world situations. Another finding
               is that approximating contact hardening in soft shadows is
               sufficient for the average user and not significantly worse
               for experts.",
  month =      oct,
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  school =     "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology ",
  keywords =   "Perception Studies, Soft Shadows",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2012/hecher-2012-MH/",
}