Information
- Publication Type: Conference Paper
- Workgroup(s)/Project(s):
- Date: March 2013
- ISBN: 978-1-4503-1956-0
- Publisher: ACM
- Location: Orlando, Florida
- Lecturer: Christian Luksch
- Booktitle: Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013
- Conference date: 21. March 2013 – 23. March 2013
- Pages: 87 – 94
- Keywords: instant radiosity, global illumination, light-maps
Abstract
We propose a new method for the fast computation of light maps using a many-light global-illumination solution. A complete scene can be light mapped on the order of seconds to minutes, allowing fast and consistent previews for editing or even generation at loading time.In our method, virtual point lights are clustered into a set of virtual polygon lights, which represent a compact description of the illumination in the scene. The actual light-map generation is performed directly on the GPU. Our approach degrades gracefully, avoiding objectionable artifacts even for very short computation times.
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No further information available.BibTeX
@inproceedings{LUKSCH-2013-FLM, title = "Fast Light-Map Computation with Virtual Polygon Lights", author = "Christian Luksch and Robert F. Tobler and Ralf Habel and Michael Schw\"{a}rzler and Michael Wimmer", year = "2013", abstract = "We propose a new method for the fast computation of light maps using a many-light global-illumination solution. A complete scene can be light mapped on the order of seconds to minutes, allowing fast and consistent previews for editing or even generation at loading time. In our method, virtual point lights are clustered into a set of virtual polygon lights, which represent a compact description of the illumination in the scene. The actual light-map generation is performed directly on the GPU. Our approach degrades gracefully, avoiding objectionable artifacts even for very short computation times. ", month = mar, isbn = "978-1-4503-1956-0", publisher = "ACM", location = "Orlando, Florida", booktitle = "Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013", pages = "87--94", keywords = "instant radiosity, global illumination, light-maps", URL = "https://www.cg.tuwien.ac.at/research/publications/2013/LUKSCH-2013-FLM/", }