Information
- Publication Type: Conference Paper
- Workgroup(s)/Project(s):
- Date: May 2013
- Location: Chania, Greece
- Lecturer: Tobias Sturn
- Booktitle: Proceedings of Foundations of Digital Games Conference 2013 (FDG 2013)
- Conference date: 14. May 2013 – 17. May 2013
- Pages: 117 – 125
- Keywords: Improving Global Land Cover, Serious Games, Landspotting
Abstract
Current satellite-derived land cover products, which are very important for answering many crucial questions, show huge disagreements. In this paper, we introduce four serious game prototypes - a Facebook strategy game played on Google Maps, a Facebook tagging game, a tower-defense game, and an aesthetic tile game for the iPad - with the purpose of improving global land cover data. We describe the games in detail and discuss the design decisions we made and challenges we faced while developing the games. We evaluate how much the players have already been able to improve global land cover data and provide evidence that games can be a useful way to increase the quality of this data. Finally, we discuss how the main game is being perceived by the players and what has to be further improved to attract a bigger audience.Additional Files and Images
Additional images and videos
Additional files
Paper:
Landspotting: Games for Improving Global Land Cover
Weblinks
No further information available.BibTeX
@inproceedings{STURN-2013-LGI, title = "Landspotting - Games for Improving Global Land Cover", author = "Tobias Sturn and Michael Wimmer and Peter Purgathofer and Steffen Fritz", year = "2013", abstract = "Current satellite-derived land cover products, which are very important for answering many crucial questions, show huge disagreements. In this paper, we introduce four serious game prototypes - a Facebook strategy game played on Google Maps, a Facebook tagging game, a tower-defense game, and an aesthetic tile game for the iPad - with the purpose of improving global land cover data. We describe the games in detail and discuss the design decisions we made and challenges we faced while developing the games. We evaluate how much the players have already been able to improve global land cover data and provide evidence that games can be a useful way to increase the quality of this data. Finally, we discuss how the main game is being perceived by the players and what has to be further improved to attract a bigger audience.", month = may, location = "Chania, Greece", booktitle = "Proceedings of Foundations of Digital Games Conference 2013 (FDG 2013)", pages = "117--125", keywords = "Improving Global Land Cover, Serious Games, Landspotting", URL = "https://www.cg.tuwien.ac.at/research/publications/2013/STURN-2013-LGI/", }