Tobias Sturn, Michael WimmerORCID iD, Peter Purgathofer, Steffen Fritz
Landspotting - Games for Improving Global Land Cover
In Proceedings of Foundations of Digital Games Conference 2013 (FDG 2013), pages 117-125. May 2013.
[Paper]

Information

  • Publication Type: Conference Paper
  • Workgroup(s)/Project(s):
  • Date: May 2013
  • Location: Chania, Greece
  • Lecturer: Tobias Sturn
  • Booktitle: Proceedings of Foundations of Digital Games Conference 2013 (FDG 2013)
  • Conference date: 14. May 2013 – 17. May 2013
  • Pages: 117 – 125
  • Keywords: Improving Global Land Cover, Serious Games, Landspotting

Abstract

Current satellite-derived land cover products, which are very important for answering many crucial questions, show huge disagreements. In this paper, we introduce four serious game prototypes - a Facebook strategy game played on Google Maps, a Facebook tagging game, a tower-defense game, and an aesthetic tile game for the iPad - with the purpose of improving global land cover data. We describe the games in detail and discuss the design decisions we made and challenges we faced while developing the games. We evaluate how much the players have already been able to improve global land cover data and provide evidence that games can be a useful way to increase the quality of this data. Finally, we discuss how the main game is being perceived by the players and what has to be further improved to attract a bigger audience.

Additional Files and Images

Additional images and videos

Additional files

Paper: Landspotting: Games for Improving Global Land Cover Paper: Landspotting: Games for Improving Global Land Cover

Weblinks

No further information available.

BibTeX

@inproceedings{STURN-2013-LGI,
  title =      "Landspotting - Games for Improving Global Land Cover",
  author =     "Tobias Sturn and Michael Wimmer and Peter Purgathofer and
               Steffen Fritz",
  year =       "2013",
  abstract =   "Current satellite-derived land cover products, which are
               very important for answering many crucial questions, show
               huge disagreements. In this paper, we introduce four serious
               game prototypes - a Facebook strategy game played on Google
               Maps, a Facebook tagging game, a tower-defense game, and an
               aesthetic tile game for the iPad - with the purpose of
               improving global land cover data. We describe the games in
               detail and discuss the design decisions we made and
               challenges we faced while developing the games. We evaluate
               how much the players have already been able to improve
               global land cover data and provide evidence that games can
               be a useful way to increase the quality of this data.
               Finally, we discuss how the main game is being perceived by
               the players and what has to be further improved to attract a
               bigger audience.",
  month =      may,
  location =   "Chania, Greece",
  booktitle =  "Proceedings of Foundations of Digital Games Conference  2013
               (FDG 2013)",
  pages =      "117--125",
  keywords =   "Improving Global Land Cover, Serious Games, Landspotting",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2013/STURN-2013-LGI/",
}