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Abstract

Noise pollution is an ever increasing problem not just in urban environments but also in more rural areas such as small villages, along country roads or even in very sparsely populated regions. The demands of the industry and local governments often clash with the interests of people in the neighborhood, creating areas of conflict that often end up in court. Though in many countries noise assessments are mandatory in order to obtain building permission, these documents are usually not suited or sometimes conceivably not even intended to convey the impact of projects on their environment to the general public. The purpose of this master’s thesis is to propose ways to simulate and visualize noise pollution in large-scale, non-urban environments in order to help communicate the impact of new sound emitters on affected neighbors. Knowledge of noise propagation, the influence of the terrain and other obstacles as well as how different emitters add up can provide valuable insights and help in the decision-making process. This knowledge may be particularly helpful when trying to decide on suitable locations for noise screens and/or when trying to find good places to offset some of the local noise emitters. The tool developed uses NVIDIA’s CUDA architecture and the European norm ISO 9613-2: Attenuation of sound during propagation outdoors to create real-time visualizations in both 2D and 3D. Results are compared against ground truth data obtained by taking noise measurements in the field.

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BibTeX

@mastersthesis{carbesser-2013,
  title =      "Large-Scale Noise Simulation and Visualization of Moving
               Point Sources",
  author =     "Clemens Arbesser",
  year =       "2013",
  abstract =   "Noise pollution is an ever increasing problem not just in
               urban environments but also in more rural areas such as
               small villages, along country roads or even in very sparsely
               populated regions. The demands of the industry and local
               governments often clash with the interests of people in the
               neighborhood, creating areas of conflict that often end up
               in court. Though in many countries noise assessments are
               mandatory in order to obtain building permission, these
               documents are usually not suited or sometimes conceivably
               not even intended to convey the impact of projects on their
               environment to the general public. The purpose of this
               master’s thesis is to propose ways to simulate and
               visualize noise pollution in large-scale, non-urban
               environments in order to help communicate the impact of new
               sound emitters on affected neighbors. Knowledge of noise
               propagation, the influence of the terrain and other
               obstacles as well as how different emitters add up can
               provide valuable insights and help in the decision-making
               process. This knowledge may be particularly helpful when
               trying to decide on suitable locations for noise screens
               and/or when trying to find good places to offset some of the
               local noise emitters. The tool developed uses NVIDIA’s
               CUDA architecture and the European norm ISO 9613-2:
               Attenuation of sound during propagation outdoors to create
               real-time visualizations in both 2D and 3D. Results are
               compared against ground truth data obtained by taking noise
               measurements in the field.",
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  school =     "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology ",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2013/carbesser-2013/",
}