Information
- Publication Type: Journal Paper (without talk)
- Workgroup(s)/Project(s):
- Date: February 2013
- ISSN: 0097-8493
- Journal: Computers & Graphics
- Number: 1--2
- Volume: 37
- Pages: 12 – 20
- Keywords: teaching, programmable shading, CG education, course organization, COLLADA
Abstract
This paper presents the syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level algorithms at the same time. We describe a Java-based framework that is used for programming assignments in this course. This framework implements a shader-enabled software renderer and an interactive 3D editor. Teaching shader programming in concert with the low-level graphics pipeline makes it easier for our students to learn modern OpenGL with shaders in our follow-up intermediate course. We also show how to create attractive course material by using COLLADA, an open standard for 3D content exchange, and our approach to organizing the practical course.Additional Files and Images
Additional images and videos
editor:
The editor of the course framework.
student_competition:
Result from the annual student competition.
Additional files
preprint:
Preprint of the journal article.
Weblinks
BibTeX
@article{fink-2013-cag, title = "Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer", author = "Heinrich Fink and Thomas Weber and Michael Wimmer", year = "2013", abstract = "This paper presents the syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level algorithms at the same time. We describe a Java-based framework that is used for programming assignments in this course. This framework implements a shader-enabled software renderer and an interactive 3D editor. Teaching shader programming in concert with the low-level graphics pipeline makes it easier for our students to learn modern OpenGL with shaders in our follow-up intermediate course. We also show how to create attractive course material by using COLLADA, an open standard for 3D content exchange, and our approach to organizing the practical course.", month = feb, issn = "0097-8493", journal = "Computers & Graphics", number = "1--2", volume = "37", pages = "12--20", keywords = "teaching, programmable shading, CG education, course organization, COLLADA", URL = "https://www.cg.tuwien.ac.at/research/publications/2013/fink-2013-cag/", }