Information
- Publication Type: PhD-Thesis
- Workgroup(s)/Project(s):
- Date: December 2013
- Date (Start): August 2009
- Date (End): December 2013
- TU Wien Library:
- Second Supervisor: Prof. Dr. Mark Billinghurst
- 1st Reviewer: Michael Wimmer
- 2nd Reviewer: Prof. Dr. Mark Billinghurst
- Rigorosum: 19. December 2013
- First Supervisor: Michael Wimmer
Abstract
Reciprocal shading for mixed reality aims to integrate virtual objects into real environments in a way that they are in the ideal case indistinguishable from real objects. It is therefore an attractive technology for architectural visualizations, product visualizations and for cultural heritage sites, where virtual objects should be seamlessly merged with real ones. Due to the improved performance of recent graphics hardware, real-time global illumination algorithms are feasible for mixed-reality applications, and thus more and more researchers address realistic rendering for mixed reality.The goal of this thesis is to provide algorithms which improve the visual plausibility of virtual objects in mixed-reality applications. Our contributions are as follows:
First, we present five methods to reconstruct the real surrounding environment. In particular, we present two methods for geometry reconstruction, a method for material estimation at interactive frame rates and two methods to reconstruct the color mapping characteristics of the video see-through camera.
Second, we present two methods to improve the visual appearance of virtual objects. The first, called differential instant radiosity, combines differential rendering with a global illumination method called instant radiosity to simulate reciprocal shading effects such as shadowing and indirect illumination between real and virtual objects. The second method focuses on the visual plausible rendering of reflective and refractive objects. The high-frequency lighting effects caused by these objects are also simulated with our method.
The third part of this thesis presents two user studies which evaluate the influence of the presented rendering methods on human perception. The first user study measured task performance with respect to the rendering mode, and the second user study was set up as a web survey where participants had to choose which of two presented images, showing mixed-reality scenes, they preferred.
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No further information available.BibTeX
@phdthesis{knecht_2013_RSM,
title = "Reciprocal Shading for Mixed Reality",
author = "Martin Knecht",
year = "2013",
abstract = "Reciprocal shading for mixed reality aims to integrate
virtual objects into real environments in a way that they
are in the ideal case indistinguishable from real objects.
It is therefore an attractive technology for architectural
visualizations, product visualizations and for cultural
heritage sites, where virtual objects should be seamlessly
merged with real ones. Due to the improved performance of
recent graphics hardware, real-time global illumination
algorithms are feasible for mixed-reality applications, and
thus more and more researchers address realistic rendering
for mixed reality. The goal of this thesis is to provide
algorithms which improve the visual plausibility of virtual
objects in mixed-reality applications. Our contributions are
as follows: First, we present five methods to reconstruct
the real surrounding environment. In particular, we present
two methods for geometry reconstruction, a method for
material estimation at interactive frame rates and two
methods to reconstruct the color mapping characteristics of
the video see-through camera. Second, we present two
methods to improve the visual appearance of virtual objects.
The first, called differential instant radiosity, combines
differential rendering with a global illumination method
called instant radiosity to simulate reciprocal shading
effects such as shadowing and indirect illumination between
real and virtual objects. The second method focuses on the
visual plausible rendering of reflective and refractive
objects. The high-frequency lighting effects caused by these
objects are also simulated with our method. The third part
of this thesis presents two user studies which evaluate the
influence of the presented rendering methods on human
perception. The first user study measured task performance
with respect to the rendering mode, and the second user
study was set up as a web survey where participants had to
choose which of two presented images, showing mixed-reality
scenes, they preferred.",
month = dec,
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
school = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology ",
URL = "https://www.cg.tuwien.ac.at/research/publications/2013/knecht_2013_RSM/",
}