Information
- Publication Type: Journal Paper with Conference Talk
- Workgroup(s)/Project(s):
- Date: 2013
- Journal: Journal of WSCG
- Volume: 21
- Number: 3
- Location: Plzen, Czech Republic
- Lecturer: Peter Mindek
- ISSN: 1213-6972
- Pages: 225 – 234
- Keywords: shader augmentation, parameter space exploration
Abstract
The wide availability of high-performance GPUs has made the use of shader programs in visualization ubiquitous. Understanding shaders is a challenging task. Frequently it is dif?cult to mentally reconstruct the nature and types of transformations applied to the underlying data during the visualization process. We propose a method for the visual analysis of GPU shaders, which allows the ?exible exploration and investigation of algorithms, parameters, and their effects. We introduce a method for extracting feature vectors composed of several attributes of the shader, as well as a direct manipulation interface for assigning semantics to them. The user interactively classi?es pixels of images which are rendered with the investigated shader. The two resulting classes, a positive class and a negative one, are employed to steer the visualization. Based on this information, we can extract a wide variety of additional attributes and visualize their relation to this classi?cation. Our system allows an interactive exploration of shader space and we demonstrate its utility for several different applications.Additional Files and Images
Weblinks
No further information available.BibTeX
@article{mindek-2013-pel, title = "Visual Parameter Exploration in GPU Shader Space", author = "Peter Mindek and Stefan Bruckner and Peter Rautek and Eduard Gr\"{o}ller", year = "2013", abstract = "The wide availability of high-performance GPUs has made the use of shader programs in visualization ubiquitous. Understanding shaders is a challenging task. Frequently it is dif?cult to mentally reconstruct the nature and types of transformations applied to the underlying data during the visualization process. We propose a method for the visual analysis of GPU shaders, which allows the ?exible exploration and investigation of algorithms, parameters, and their effects. We introduce a method for extracting feature vectors composed of several attributes of the shader, as well as a direct manipulation interface for assigning semantics to them. The user interactively classi?es pixels of images which are rendered with the investigated shader. The two resulting classes, a positive class and a negative one, are employed to steer the visualization. Based on this information, we can extract a wide variety of additional attributes and visualize their relation to this classi?cation. Our system allows an interactive exploration of shader space and we demonstrate its utility for several different applications.", journal = "Journal of WSCG", volume = "21", number = "3", issn = "1213-6972", pages = "225--234", keywords = "shader augmentation, parameter space exploration", URL = "https://www.cg.tuwien.ac.at/research/publications/2013/mindek-2013-pel/", }