Information

  • Publication Type: Bachelor Thesis
  • Workgroup(s)/Project(s):
  • Date: September 2013
  • Date (Start): 1. April 2013
  • Date (End): 30. September 2013
  • Matrikelnummer: 1025854
  • First Supervisor: Przemyslaw Musialski
  • Keywords: brick texutre synthesis, cellular textures, texture synthesis, stone texture synthesis

Abstract

Texturing plays an extremely important role in computer graphics. They may for example give flat objects colour patterns and depth or roughness. However it is often difficult to find or create fitting textures for a geometry or surface. Creating textures by hand can prove extremely difficult as problems with seams or distortion may occur, which make the texture look unrealistic. In order to counter these problems many different kinds of texture synthesis have been developed among which procedural textures hold an important position.

The types of texture synthesis methods vary from example-based synthesis to procedural noise, cellular textures and more, which can produce a wide array of different results.

The aim of this paper is to introduce the reader into related topics of texture synthesis and to introduce a method for generating cellular brick pattern textures that represent brick bonds that are used in real architecture taking correct handling of wall and window borders into consideration. The method uses few parameters to control the synthesis process. In addition a method for generating random stone patterns is introduced.

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BibTeX

@bachelorsthesis{sperl-2013-BA,
  title =      "Procedural Textures for Architectural Models ",
  author =     "Georg Sperl",
  year =       "2013",
  abstract =   "Texturing plays an extremely important role in computer
               graphics. They may for example give flat objects colour
               patterns and depth or roughness. However it is often
               difficult to find or create fitting textures for a geometry
               or surface. Creating textures by hand can prove extremely
               difficult as problems with seams or distortion may occur,
               which make the texture look unrealistic. In order to counter
               these problems many different kinds of texture synthesis
               have been developed among which procedural textures hold an
               important position.  The types of texture synthesis methods
               vary from example-based synthesis to procedural noise,
               cellular textures and more, which can produce a wide array
               of different results.  The aim of this paper is to introduce
               the reader into related topics  of texture synthesis and to
               introduce a method for generating cellular brick pattern
               textures that represent brick bonds that are used in real
               architecture taking correct handling of wall and window
               borders into consideration. The method uses few parameters
               to control the synthesis process. In addition a method for
               generating random stone patterns is introduced. ",
  month =      sep,
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  school =     "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology ",
  keywords =   "brick texutre synthesis, cellular textures, texture
               synthesis, stone texture synthesis",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2013/sperl-2013-BA/",
}