Information
- Publication Type: Bachelor Thesis
- Workgroup(s)/Project(s):
- Date: July 2014
- First Supervisor:
Abstract
As part of an archaeological excavation huge amounts of different types of data, for example laser scan point-clouds, triangulated surface meshes, pictures or drawings of finds, find attributes like location, age, condition and description or layers of excavated earth are collected. This detailed documentation is important to give archaeologists the possibility to analyze the collected data at a later date since the find spot might not be accessible anymore. Unfortunately all the accumulated data is separately saved and consequently complex to explore.Therefore we present a novel solution that allows the user to digitally explore a virtual archaeological excavation in real-time. With our approach we can not only visualize different types of textured meshes and finds but allow the user to draw on surfaces to mark areas of certain interest that need further exploration, enable explosion views to investigate composition of different layers of earth and arbitrary slicing of the threedimensional mesh structure to better visualize cross-sections and an easier tracing of accumulation points of finds. The result of this work is a new powerful tool that will support the analysis of future excavations. All results and the implementation itself will be presented as part of this thesis.
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@bachelorsthesis{Trautner_Thomas_2014_VAE, title = "Visualizing Archaeological Excavations based on Unity3D", author = "Thomas Trautner", year = "2014", abstract = "As part of an archaeological excavation huge amounts of different types of data, for example laser scan point-clouds, triangulated surface meshes, pictures or drawings of finds, find attributes like location, age, condition and description or layers of excavated earth are collected. This detailed documentation is important to give archaeologists the possibility to analyze the collected data at a later date since the find spot might not be accessible anymore. Unfortunately all the accumulated data is separately saved and consequently complex to explore. Therefore we present a novel solution that allows the user to digitally explore a virtual archaeological excavation in real-time. With our approach we can not only visualize different types of textured meshes and finds but allow the user to draw on surfaces to mark areas of certain interest that need further exploration, enable explosion views to investigate composition of different layers of earth and arbitrary slicing of the threedimensional mesh structure to better visualize cross-sections and an easier tracing of accumulation points of finds. The result of this work is a new powerful tool that will support the analysis of future excavations. All results and the implementation itself will be presented as part of this thesis.", month = jul, address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria", school = "Institute of Computer Graphics and Algorithms, Vienna University of Technology ", URL = "https://www.cg.tuwien.ac.at/research/publications/2014/Trautner_Thomas_2014_VAE/", }