Information

  • Publication Type: Bachelor Thesis
  • Workgroup(s)/Project(s):
  • Date: September 2014
  • Date (Start): 1. March 2014
  • Date (End): 30. June 2014
  • Matrikelnummer: 0925357
  • First Supervisor: Michael WimmerORCID iD
  • Keywords: Tesselation Shading, Ordered Point Clouds, Unity 3D

Abstract

The goal of this bachelor thesis is to implement an OPC importer for the Unity 3D engine. OPCs should be rendered as Unity Terrain Game Objects. In a first approach a simple CPU based tessellation will be implemented to realise LODs. The final version will use tessellation shading.

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BibTeX

@bachelorsthesis{ZAU14,
  title =      "Unity OPC Importer and Renderer",
  author =     "Stefan Zaufl",
  year =       "2014",
  abstract =   "The goal of this bachelor thesis is to implement an OPC
               importer for the Unity 3D engine. OPCs should be rendered as
               Unity Terrain Game Objects. In a first approach a simple CPU
               based tessellation will be implemented to realise LODs. The
               final version will use tessellation shading. ",
  month =      sep,
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  school =     "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology ",
  keywords =   "Tesselation Shading, Ordered Point Clouds, Unity 3D",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2014/ZAU14/",
}