Information
- Publication Type: Poster
- Workgroup(s)/Project(s):
- Date: February 2015
- Publisher: ACM New York, NY, USA
- Location: San Francisco, CA
- ISBN: 978-1-4503-3392-4
- Event: 19th Symposium on Interactive 3D Graphics and Games
- Booktitle: Proceedings of the 19th Symposium on Interactive 3D Graphics and Games
- Conference date: 27. February 2015 – 1. March 2015
- Pages: 130 – 130
- Keywords: image processing, depixelizing, pixel art
Abstract
Pixel art was frequently employed in games of the 90s and earlier. On today's large and high-resolution displays, pixel art looks blocky. Recently, an algorithm was introduced to create a smooth, resolution-independent vector representation from pixel art. However, the algorithm is far too slow for interactive use, for example in a game. This poster presents an efficient implementation of the algorithm on the GPU, so that it runs at real-time rates and can be incorporated into current game emulators. Extended Abstract: http://dl.acm.org/citation.cfm?id=2721395Additional Files and Images
Weblinks
- repository
Github repository for source code and demo
BibTeX
@misc{KREUZER-2015-DPA, title = "Depixelizing Pixel Art in Real-Time", author = "Felix Kreuzer and Johannes Kopf and Michael Wimmer", year = "2015", abstract = "Pixel art was frequently employed in games of the 90s and earlier. On today's large and high-resolution displays, pixel art looks blocky. Recently, an algorithm was introduced to create a smooth, resolution-independent vector representation from pixel art. However, the algorithm is far too slow for interactive use, for example in a game. This poster presents an efficient implementation of the algorithm on the GPU, so that it runs at real-time rates and can be incorporated into current game emulators. Extended Abstract: http://dl.acm.org/citation.cfm?id=2721395", month = feb, publisher = "ACM New York, NY, USA", location = "San Francisco, CA", isbn = "978-1-4503-3392-4", event = "19th Symposium on Interactive 3D Graphics and Games", booktitle = "Proceedings of the 19th Symposium on Interactive 3D Graphics and Games", Conference date = "Poster presented at 19th Symposium on Interactive 3D Graphics and Games (2015-02-27--2015-03-01)", note = "130--130", pages = "130 – 130", keywords = "image processing, depixelizing, pixel art", URL = "https://www.cg.tuwien.ac.at/research/publications/2015/KREUZER-2015-DPA/", }