Information

Abstract

We wanted to create a game that is fully compatible to the surveillance system created by Peter Mindek and his colleagues. The game is a stealth based multiplayer game where you have to steal precious objects from a museum and avoid the watchman that want to catch you. After a round the game saves the replay data and the data for the event hierarchy that can be used by the surveillance system.

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BibTeX

@bachelorsthesis{bayer-2015-gapaot,
  title =      ""Gangsters and Pranksters: The Art of Thievery": A
               Multiplayer Stealth Game in the Context of the Generation of
               Dynamic Replay Videos",
  author =     "Alexander Bayer",
  year =       "2015",
  abstract =   "We wanted to create a game that is fully compatible to the
               surveillance system created by Peter Mindek and his
               colleagues. The game is a stealth based multiplayer game
               where you have to steal precious objects from a museum and
               avoid the watchman that want to catch you. After a round the
               game saves the replay data and the data for the event
               hierarchy that can be used by the surveillance system.",
  address =    "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
  school =     "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology ",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2015/bayer-2015-gapaot/",
}