Nicholas Waldin, Matthias Bernhard, Ivan ViolaORCID iD
Personalized 2D color maps
Computers & Graphics, 59:143-150, 2016.

Information

  • Publication Type: Journal Paper (without talk)
  • Workgroup(s)/Project(s): not specified
  • Date: 2016
  • ISSN: 0097-8493
  • Journal: Computers & Graphics
  • Volume: 59
  • Date (from): October 2016
  • Pages: 143 – 150
  • Keywords: Color; Perception, Perception, Color vision deficiency

Abstract

2D color maps are often used to visually encode complex data characteristics such as heat or height. The comprehension of color maps in visualization is affected by the display (e.g., a monitor) and the perceptual abilities of the viewer. In this paper we present a novel method to measure a user׳s ability to distinguish colors of a two-dimensional color map on a given monitor. We show how to adapt the color map to the user and display to optimally compensate for the measured deficiencies. Furthermore, we improve user acceptance of the calibration procedure by transforming the calibration into a game. The user has to sort colors along a line in a 3D color space in a competitive fashion. The errors the user makes in sorting these lines are used to adapt the color map to his perceptual capabilities.

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BibTeX

@article{Waldin_Nicholas_2016_Colormaps,
  title =      "Personalized 2D color maps",
  author =     "Nicholas Waldin and Matthias Bernhard and Ivan Viola",
  year =       "2016",
  abstract =   "2D color maps are often used to visually encode complex data
               characteristics such as heat or height. The comprehension of
               color maps in visualization is affected by the display
               (e.g., a monitor) and the perceptual abilities of the
               viewer. In this paper we present a novel method to measure a
               user׳s ability to distinguish colors of a two-dimensional
               color map on a given monitor. We show how to adapt the color
               map to the user and display to optimally compensate for the
               measured deficiencies. Furthermore, we improve user
               acceptance of the calibration procedure by transforming the
               calibration into a game. The user has to sort colors along a
               line in a 3D color space in a competitive fashion. The
               errors the user makes in sorting these lines are used to
               adapt the color map to his perceptual capabilities.",
  issn =       "0097-8493",
  journal =    "Computers & Graphics",
  volume =     "59",
  pages =      "143--150",
  keywords =   "Color; Perception, Perception, Color vision deficiency",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2016/Waldin_Nicholas_2016_Colormaps/",
}