Information
- Publication Type: Bachelor Thesis
- Workgroup(s)/Project(s):
- Date: September 2017
- Date (Start): April 2017
- Date (End): September 2017
- Matrikelnummer: 01425602
- First Supervisor:
- Keywords: point clouds, unity
Abstract
In this thesis, a point-cloud renderer was developed in the game engine Unity. The focus lies especially on very big point clouds with several millions or billions of points, which cannot be loaded completely into memory. Special data structures and algorithms are needed to load and render continuously only the parts of the point-cloud that are relevant for the current camera position. The result is an efficient rendering system with variable settings and various rendering methods. The project is available on GitHub.Additional Files and Images
Weblinks
BibTeX
@bachelorsthesis{FRAISS-2017-PCU, title = "Rendering Large Point Clouds in Unity", author = "Simon Maximilian Fraiss", year = "2017", abstract = "In this thesis, a point-cloud renderer was developed in the game engine Unity. The focus lies especially on very big point clouds with several millions or billions of points, which cannot be loaded completely into memory. Special data structures and algorithms are needed to load and render continuously only the parts of the point-cloud that are relevant for the current camera position. The result is an efficient rendering system with variable settings and various rendering methods. The project is available on GitHub. ", month = sep, address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria", school = "Institute of Computer Graphics and Algorithms, Vienna University of Technology ", keywords = "point clouds, unity", URL = "https://www.cg.tuwien.ac.at/research/publications/2017/FRAISS-2017-PCU/", }