Information
- Publication Type: Bachelor Thesis
- Workgroup(s)/Project(s):
- Date: June 2017
- Date (Start): 25. January 2017
- Date (End): 25. June 2017
- Matrikelnummer: 1227520
- First Supervisor: Michael Wimmer
Abstract
The presented bachelor thesis project explores the possibilities of implementing custom lighting techniques in a state-of-the-art game engine. Specifically, Unreal Engine 4 is analyzed for the feasibility of implementing shadow volumes in a shader-centric plugin. The thesis discusses the theoretical and practical background of Unreal Engine and of shadow volumes, and provides detailed information on every implementation step. It shows the challenges of customization and the results achieved.Additional Files and Images
Weblinks
No further information available.BibTeX
@bachelorsthesis{Kovacs_2017, title = "Shadow Volumes in Unreal Engine 4", author = "B\'{a}lint Istvan Kov\'{a}cs", year = "2017", abstract = "The presented bachelor thesis project explores the possibilities of implementing custom lighting techniques in a state-of-the-art game engine. Specifically, Unreal Engine 4 is analyzed for the feasibility of implementing shadow volumes in a shader-centric plugin. The thesis discusses the theoretical and practical background of Unreal Engine and of shadow volumes, and provides detailed information on every implementation step. It shows the challenges of customization and the results achieved.", month = jun, address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria", school = "Institute of Computer Graphics and Algorithms, Vienna University of Technology ", URL = "https://www.cg.tuwien.ac.at/research/publications/2017/Kovacs_2017/", }