Information
- Publication Type: Bachelor Thesis
- Workgroup(s)/Project(s):
- Date: November 2018
- Date (Start): 15. August 2016
- Date (End): 29. November 2018
- Matrikelnummer: 01325775
- First Supervisor: Michael Wimmer
- Keywords: Jason; Agent System; Human-Agent Interaction; Real-Time; Art
Abstract
This work describes the processes involved in developing and embedding an agent
system into an artistic real-time installation. The agent system would be responsible for controlling virtual figures on a screen, which interact with users of the installation. It was necessary to develop agents which displayed behavior pre-defined in stories designed by the project team, as well as to ensure that such agents acted in a way that was both
well received by visitors, while also stimulating interaction in a way that allowed the project team to conduct research on the interactions between humans and nonhumans. The agent system was implemented using Jason, a Java-based interpreter of the agentprogramming
language AgentSpeak. Over the course of the project, various agent scenarios were developed, with differing ways of implementation. An iterative process
was used for development and regular meetings with project members were instated, to discuss progress and ideas, while utilizing visualizations to aid communication. Behavior of developed agents was plagued by various problems, from being too reliant on reactions towards user behavior, to not interacting enough with active users. Various approaches
to such problems were tried out, discussed, and documented. During the final installation, agents with indeterministic and emergent behavior were employed. Furthermore, agents were focused on both pursuing their own goals as well as
constantly paying attention to visitor behavior. This allowed users to realize agents as a social presence and interact with them in a way that was both novel and natural.
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BibTeX
@bachelorsthesis{Tucek_2018,
title = "INTRA SPACE Agent An Agent-Based Architecture for an
Artistic Real-Time Installation",
author = "Tom Tucek",
year = "2018",
abstract = "This work describes the processes involved in developing and
embedding an agent system into an artistic real-time
installation. The agent system would be responsible for
controlling virtual figures on a screen, which interact with
users of the installation. It was necessary to develop
agents which displayed behavior pre-defined in stories
designed by the project team, as well as to ensure that such
agents acted in a way that was both well received by
visitors, while also stimulating interaction in a way that
allowed the project team to conduct research on the
interactions between humans and nonhumans. The agent system
was implemented using Jason, a Java-based interpreter of the
agentprogramming language AgentSpeak. Over the course of the
project, various agent scenarios were developed, with
differing ways of implementation. An iterative process was
used for development and regular meetings with project
members were instated, to discuss progress and ideas, while
utilizing visualizations to aid communication. Behavior of
developed agents was plagued by various problems, from being
too reliant on reactions towards user behavior, to not
interacting enough with active users. Various approaches to
such problems were tried out, discussed, and documented.
During the final installation, agents with indeterministic
and emergent behavior were employed. Furthermore, agents
were focused on both pursuing their own goals as well as
constantly paying attention to visitor behavior. This
allowed users to realize agents as a social presence and
interact with them in a way that was both novel and natural.
",
month = nov,
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
school = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology ",
keywords = "Jason; Agent System; Human-Agent Interaction; Real-Time; Art
",
URL = "https://www.cg.tuwien.ac.at/research/publications/2018/Tucek_2018/",
}