Information
- Publication Type: Poster
- Workgroup(s)/Project(s): not specified
- Date: November 2019
- ISBN: 978-1-4503-6943-5/19/11
- Event: SIGGRAPH Asia
- Call for Papers: Call for Paper
- Conference date: November 2019
Abstract
We propose a compute shader based point cloud rasterizer with up to 10 times higher performance than classic point-based rendering with the GL_POINT primitive. In addition to that, our rasterizer offers 5 byte depth-buffer precision with uniform or customizable distribution, and we show that it is possible to implement a highquality splatting method that blends together overlapping fragments while still maintaining higher frame-rates than the traditional approach.Additional Files and Images
Weblinks
BibTeX
@misc{SCHUETZ-2019-PCC, title = "Rendering Point Clouds with Compute Shaders", author = "Markus Sch\"{u}tz and Michael Wimmer", year = "2019", abstract = "We propose a compute shader based point cloud rasterizer with up to 10 times higher performance than classic point-based rendering with the GL_POINT primitive. In addition to that, our rasterizer offers 5 byte depth-buffer precision with uniform or customizable distribution, and we show that it is possible to implement a highquality splatting method that blends together overlapping fragments while still maintaining higher frame-rates than the traditional approach.", month = nov, isbn = "978-1-4503-6943-5/19/11", event = "SIGGRAPH Asia", Conference date = "Poster presented at SIGGRAPH Asia (2019-11)", URL = "https://www.cg.tuwien.ac.at/research/publications/2019/SCHUETZ-2019-PCC/", }