Information
- Publication Type: Student Project
- Workgroup(s)/Project(s):
- Date: 2019
- Date (Start): June 2019
- Date (End): December 2019
- Matrikelnummer: 01425602
- First Supervisor:
- Keywords: Real-Time Rendering, Real-Time Ray Tracing, NVIDIA RTX, Game, cg_base
Abstract
"Focus" uses Real-Time Ray Tracing (or NVIDIA RTX) not only for rendering the entire scene. It also features innovative usage of Real-Time Ray Tracing for its gameplay by tracing the player's view rays in order to detect if they hit the Focussphere, focussing on which the player's goal is.The project is available on GitHub: https://github.com/cg-tuwien/focus_rt
Additional Files and Images
Additional images and videos
Additional files
Report:
Describes some implementation details and focuses on the hardest challenges and pitfalls during development.
Weblinks
- Focus on GitHub
Source code and additional documentation
BibTeX
@studentproject{fraiss-2019-rtx, title = ""Focus": Using Real-Time Ray Tracing Innovatively for Gameplay in a Puzzle Game", author = "Simon Maximilian Fraiss", year = "2019", abstract = ""Focus" uses Real-Time Ray Tracing (or NVIDIA RTX) not only for rendering the entire scene. It also features innovative usage of Real-Time Ray Tracing for its gameplay by tracing the player's view rays in order to detect if they hit the Focussphere, focussing on which the player's goal is. The project is available on GitHub: https://github.com/cg-tuwien/focus_rt", month = dec, keywords = "Real-Time Rendering, Real-Time Ray Tracing, NVIDIA RTX, Game, cg_base", URL = "https://www.cg.tuwien.ac.at/research/publications/2019/fraiss-2019-rtx/", }