Information
- Publication Type: Poster
- Workgroup(s)/Project(s):
- Date: March 2019
- Publisher: IEEE
- Location: Osaka
- Address: http://ieeevr.org/2019/
- Event: IEEE VR 2019
- DOI: https://doi.org/10.1109/VR.2019.8797760
- Call for Papers: Call for Paper
- Conference date: March 2019
- Pages: 1150 – 1151
- Keywords: virtual reality, live coding, VR
Abstract
Live coding in virtual reality allows users to create and modify their surroundings through code without the need to leave the virtual reality environment. Previous work focuses on modifying the scene. We propose an application that allows developers to modify virtually everything at runtime, including the scene but also the render engine, shader code and input handling, using standard desktop IDEs through a desktop mirror.Additional Files and Images
Weblinks
- https://github.com/m-schuetz/Fenek
- Entry in the publication database of TU-Wien
- DOI: https://doi.org/10.1109/VR.2019.8797760
BibTeX
@misc{schuetz-2019-LCO, title = "Live Coding of a VR Render Engine in VR", author = "Markus Sch\"{u}tz and Michael Wimmer", year = "2019", abstract = "Live coding in virtual reality allows users to create and modify their surroundings through code without the need to leave the virtual reality environment. Previous work focuses on modifying the scene. We propose an application that allows developers to modify virtually everything at runtime, including the scene but also the render engine, shader code and input handling, using standard desktop IDEs through a desktop mirror. ", month = mar, publisher = "IEEE", location = "Osaka", address = "http://ieeevr.org/2019/", event = "IEEE VR 2019", doi = "https://doi.org/10.1109/VR.2019.8797760", Conference date = "Poster presented at IEEE VR 2019 (2019-03)", note = "1150--1151", pages = "1150 – 1151", keywords = "virtual reality, live coding, VR", URL = "https://www.cg.tuwien.ac.at/research/publications/2019/schuetz-2019-LCO/", }