Information
- Publication Type: Journal Paper with Conference Talk
- Workgroup(s)/Project(s):
- Date: May 2020
- Journal: IEEE Transactions on Visualization and Computer Graphics
- Volume: 26
- Open Access: no
- Number: 05
- Lecturer: Hannes Kaufmann
- Event: IEEE VR 2021
- DOI: 10.1109/TVCG.2020.2973441
- Call for Papers: Call for Paper
- Conference date: 22. March 2020
– 26. March 2020
- Pages: 2084 – 2093
- Keywords: Handicapped Aids, Haptic Interfaces, Helmet Mounted Displays, Virtual Reality, 3 D Sounds, 3 D Audio, Deaf And Hard Of Hearing People, Head Mounted Display, VR Application, Ear VR, VR Technology, Haptic Devices, DHH Persons, Hearing Problems, VR Apps.
Abstract
Virtual Reality (VR) has a great potential to improve skills of Deaf and Hard-of-Hearing (DHH) people. Most VR applications and devices are designed for persons without hearing problems. Therefore, DHH persons have many limitations when using VR. Adding special features in a VR environment, such as subtitles, or haptic devices will help them. Previously, it was necessary to design a special VR environment for DHH persons. We introduce and evaluate a new prototype called "EarVR" that can be mounted on any desktop or mobile VR Head-Mounted Display (HMD). EarVR analyzes 3D sounds in a VR environment and locates the direction of the sound source that is closest to a user. It notifies the user about the sound direction using two vibro-motors placed on the user's ears. EarVR helps DHH persons to complete sound-based VR tasks in any VR application with 3D audio and a mute option for background music. Therefore, DHH persons can use all VR applications with 3D audio, not only those applications designed for them. Our user study shows that DHH participants were able to complete a simple VR task significantly faster with EarVR than without. The completion time of DHH participants was very close to participants without hearing problems. Also, it shows that DHH participants were able to finish a complex VR task with EarVR, while without it, they could not finish the task even once. Finally, our qualitative and quantitative evaluation among DHH participants indicates that they preferred to use EarVR and it encouraged them to use VR technology more.
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BibTeX
@article{Mirzaei_Mohammadreza_2020-EVR,
title = "EarVR: Using Ear Haptics in Virtual Reality for Deaf and
Hard-of-Hearing People",
author = "Mohammadreza Mirzaei and Peter K\'{a}n and Hannes Kaufmann",
year = "2020",
abstract = "Virtual Reality (VR) has a great potential to improve skills
of Deaf and Hard-of-Hearing (DHH) people. Most VR
applications and devices are designed for persons without
hearing problems. Therefore, DHH persons have many
limitations when using VR. Adding special features in a VR
environment, such as subtitles, or haptic devices will help
them. Previously, it was necessary to design a special VR
environment for DHH persons. We introduce and evaluate a new
prototype called "EarVR" that can be mounted on any desktop
or mobile VR Head-Mounted Display (HMD). EarVR analyzes 3D
sounds in a VR environment and locates the direction of the
sound source that is closest to a user. It notifies the user
about the sound direction using two vibro-motors placed on
the user's ears. EarVR helps DHH persons to complete
sound-based VR tasks in any VR application with 3D audio and
a mute option for background music. Therefore, DHH persons
can use all VR applications with 3D audio, not only those
applications designed for them. Our user study shows that
DHH participants were able to complete a simple VR task
significantly faster with EarVR than without. The completion
time of DHH participants was very close to participants
without hearing problems. Also, it shows that DHH
participants were able to finish a complex VR task with
EarVR, while without it, they could not finish the task even
once. Finally, our qualitative and quantitative evaluation
among DHH participants indicates that they preferred to use
EarVR and it encouraged them to use VR technology more.",
month = may,
journal = "IEEE Transactions on Visualization and Computer Graphics",
volume = "26",
number = "05",
doi = "10.1109/TVCG.2020.2973441",
pages = "2084--2093",
keywords = "Handicapped Aids, Haptic Interfaces, Helmet Mounted
Displays, Virtual Reality, 3 D Sounds, 3 D Audio, Deaf And
Hard Of Hearing People, Head Mounted Display, VR
Application, Ear VR, VR Technology, Haptic Devices, DHH
Persons, Hearing Problems, VR Apps.",
URL = "https://www.cg.tuwien.ac.at/research/publications/2020/Mirzaei_Mohammadreza_2020-EVR/",
}