Information

Abstract

Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper introduces a new comprehensive test database of scenes that treat different light setups in conjunction with diverse materials and discusses its design principles. A lot of research is focused on the development of new algorithms that can deal with difficult light conditions and materials efficiently. This database delivers a comprehensive foundation for evaluating existing and newly developed rendering techniques. A final evaluation compares different results of different rendering algorithms for all scenes.

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BibTeX

@misc{brugger-2020-tdp,
  title =      "Test Scene Design for Physically Based Rendering",
  author =     "Elias Brugger and Christian Freude and Michael Wimmer",
  year =       "2020",
  abstract =   "Physically based rendering is a discipline in computer
               graphics which aims at reproducing certain light and
               material appearances that occur in the real world. Complex
               scenes can be difficult to compute for rendering algorithms.
               This paper introduces a new comprehensive test database of
               scenes that treat different light setups in conjunction with
               diverse materials and discusses its design principles. A lot
               of research is focused on the development of new algorithms
               that can deal with difficult light conditions and materials
               efficiently. This database delivers a comprehensive
               foundation for evaluating existing and newly developed
               rendering techniques. A final evaluation compares different
               results of different rendering algorithms for all scenes.",
  month =      aug,
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2020/brugger-2020-tdp/",
}