Information
- Publication Type: Invited Talk
- Workgroup(s)/Project(s): not specified
- Date: 2021
- Event: IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops
- Location: Lisbon, Portugal
- Conference date: 27. March 2021 – 1. April 2021
- Keywords: Collaborative Virtual Reality, Avatars, Virtual Agents
Abstract
Immersive virtual environments (IVEs) in which multiple users nav- igate by walking and interact with each other in natural ways are perfectly suited for team applications from training to recreation. At the same time, they can solve scheduling conflicts by employing virtual agents in place of missing team members or additional par- ticipants of a scenario. While this idea has been long discussed in IVEs research there are no prior publications on social interactions in systems with multiple embodied users and agents. This paper presents an experiment at a work-in-progress stage that addresses the impact of perceived agency and control of a virtual character in a collaborative scenario with two embodied users and one virtual agent. Our future study will investigate whether users treat avatars and agents differently within a mixed-agency scenario, analysing several behavioural metrics and self-report of participantsAdditional Files and Images
No additional files or images.
Weblinks
- Paper link
- Entry in reposiTUm (TU Wien Publication Database)
- Entry in the publication database of TU-Wien
- DOI: 10.1109/VRW52623.2021.00033
BibTeX
@talk{Podkosova_2021, title = "Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions", author = "Iana Podkosova and Katja Zibrek and Julien Pettre and Ludovic Hoyet and Anne-Helene Olivier", year = "2021", abstract = "Immersive virtual environments (IVEs) in which multiple users nav- igate by walking and interact with each other in natural ways are perfectly suited for team applications from training to recreation. At the same time, they can solve scheduling conflicts by employing virtual agents in place of missing team members or additional par- ticipants of a scenario. While this idea has been long discussed in IVEs research there are no prior publications on social interactions in systems with multiple embodied users and agents. This paper presents an experiment at a work-in-progress stage that addresses the impact of perceived agency and control of a virtual character in a collaborative scenario with two embodied users and one virtual agent. Our future study will investigate whether users treat avatars and agents differently within a mixed-agency scenario, analysing several behavioural metrics and self-report of participants", event = "IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops", location = "Lisbon, Portugal", keywords = "Collaborative Virtual Reality, Avatars, Virtual Agents", URL = "https://www.cg.tuwien.ac.at/research/publications/2021/Podkosova_2021/", }