Information
- Publication Type: Conference Paper
- Workgroup(s)/Project(s): not specified
- Date: 2021
- Publisher: ACM Digital Library
- Event: 2021 CHI Conference on Human Factors in Computing Systems
- DOI: 10.1145/3411764.3445349
- Booktitle: CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
- Pages: 11
- Pages: – 10
- Keywords: Virtual reality, 3D User Interfaces, Graphical user interfaces, Human-centered computing, Mixed / augmented reality, Systems and tools for interaction design, Accessibility design and evaluation methods, Walkthrough evaluations, Ergonomics, Toolkit
Abstract
Arm discomfort is a common issue in Cross Reality applications involving prolonged mid-air interaction. Solving this problem is difficult because of the lack of tools and guidelines for 3D user interface design. Therefore, we propose a method to make existing ergonomic metrics available to creators during design by estimating the interaction cost at each reachable position in the user´s environment. We present XRgonomics, a toolkit to visualize the interaction cost and make it available at runtime, allowing creators to identify UI positions that optimize users´ comfort. Two scenarios show how the toolkit can support 3D UI design and dynamic adaptation of UIs based on spatial constraints. We present results from a walkthrough demonstration, which highlight the potential of XRgonomics to make ergonomics metrics accessible during the design and development of 3D UIs. Finally, we discuss how the toolkit may address design goals beyond ergonomics.Additional Files and Images
No additional files or images.
Weblinks
- Entry in reposiTUm (TU Wien Publication Database)
- Entry in the publication database of TU-Wien
- DOI: 10.1145/3411764.3445349
BibTeX
@inproceedings{belo-2021-XRG, title = "XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces", author = "Jo\~{a}o Belo and Anna Maria Feit and Tiare Feuchtner and Kaj Grønbæk", year = "2021", abstract = "Arm discomfort is a common issue in Cross Reality applications involving prolonged mid-air interaction. Solving this problem is difficult because of the lack of tools and guidelines for 3D user interface design. Therefore, we propose a method to make existing ergonomic metrics available to creators during design by estimating the interaction cost at each reachable position in the user´s environment. We present XRgonomics, a toolkit to visualize the interaction cost and make it available at runtime, allowing creators to identify UI positions that optimize users´ comfort. Two scenarios show how the toolkit can support 3D UI design and dynamic adaptation of UIs based on spatial constraints. We present results from a walkthrough demonstration, which highlight the potential of XRgonomics to make ergonomics metrics accessible during the design and development of 3D UIs. Finally, we discuss how the toolkit may address design goals beyond ergonomics.", publisher = "ACM Digital Library", event = "2021 CHI Conference on Human Factors in Computing Systems", doi = "10.1145/3411764.3445349", booktitle = "CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems", pages = "11", pages = "--10", keywords = "Virtual reality, 3D User Interfaces, Graphical user interfaces, Human-centered computing, Mixed / augmented reality, Systems and tools for interaction design, Accessibility design and evaluation methods, Walkthrough evaluations, Ergonomics, Toolkit", URL = "https://www.cg.tuwien.ac.at/research/publications/2021/belo-2021-XRG/", }