Information
- Publication Type: Master Thesis
- Workgroup(s)/Project(s): not specified
- Date: 2021
- TU Wien Library:
- Open Access: yes
- First Supervisor: Hannes Kaufmann
- Pages: 72
- Keywords: Virtual Reality, 3D Interaction, Oclulus Rift, Virtualizer, Interactive Scene Exploration
Abstract
Dense 3D reconstructions of real-world environments become wide spread and are foreseen to act as data base to solve real world problems, such as remote inspections. Therefore not only scene viewing is required but also the ability to interact with the environment,such as selection of a user-defined part of the reconstruction for later usage. However, inter-object occlusion is inherent to large dense 3D reconstructions, due to scene geometry or reconstruction artifacts that might result in object containment. Since prior art lacks approaches for occlusion management in environments that consist of one or multiple(large) continuous surfaces, we propose the novel technique Large Scale Cut Plane that enables segmentation and subsequent selection of visible, partly or fully occluded patches within a large 3D reconstruction, even at far distance. An immersive Virtual reality setup consisting of a Head-Mounted Display, a locomotion device (omni-directional treadmill)and a 6DOF-hand-tracking device are combined with the Large Scale Cut Plane technique to foster 3D scene understanding and natural user interactions. We furthermore present results from a user study where we investigate performance and usability of our proposed technique compared to a baseline technique. Our results indicate Large Scale Cut Plane to be superior in terms of speed and precision, while we found need of improvement of the user interface.Additional Files and Images
Weblinks
BibTeX
@mastersthesis{koessler-2021-i3d,
title = "Interactive 3D dense surface exploration in immersive
virtual reality",
author = "Christian K\"{o}{\ss}ler",
year = "2021",
abstract = "Dense 3D reconstructions of real-world environments become
wide spread and are foreseen to act as data base to solve
real world problems, such as remote inspections. Therefore
not only scene viewing is required but also the ability to
interact with the environment,such as selection of a
user-defined part of the reconstruction for later usage.
However, inter-object occlusion is inherent to large dense
3D reconstructions, due to scene geometry or reconstruction
artifacts that might result in object containment. Since
prior art lacks approaches for occlusion management in
environments that consist of one or multiple(large)
continuous surfaces, we propose the novel technique Large
Scale Cut Plane that enables segmentation and subsequent
selection of visible, partly or fully occluded patches
within a large 3D reconstruction, even at far distance. An
immersive Virtual reality setup consisting of a Head-Mounted
Display, a locomotion device (omni-directional treadmill)and
a 6DOF-hand-tracking device are combined with the Large
Scale Cut Plane technique to foster 3D scene understanding
and natural user interactions. We furthermore present
results from a user study where we investigate performance
and usability of our proposed technique compared to a
baseline technique. Our results indicate Large Scale Cut
Plane to be superior in terms of speed and precision, while
we found need of improvement of the user interface.",
pages = "72",
address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria",
school = "Research Unit of Computer Graphics, Institute of Visual
Computing and Human-Centered Technology, Faculty of
Informatics, TU Wien",
keywords = "Virtual Reality, 3D Interaction, Oclulus Rift, Virtualizer,
Interactive Scene Exploration",
URL = "https://www.cg.tuwien.ac.at/research/publications/2021/koessler-2021-i3d/",
}