Lara Panfili, Michael WimmerORCID iD, Katharina KröslORCID iD
Myopia in Head-Worn Virtual Reality
In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pages 629-630. March 2021.
[abstract]

Information

  • Publication Type: Other Reviewed Publication
  • Workgroup(s)/Project(s):
  • Date: 2021
  • Booktitle: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
  • DOI: 10.1109/VRW52623.2021.00197
  • ISBN: 978-1-6654-1166-0
  • Location: online
  • Open Access: no
  • Publisher: IEEE Computer Society Press
  • Pages: 2
  • Conference date: 27. March 2021 – 1. April 2021
  • Pages: 629 – 630
  • Keywords: visual impairments

Abstract

In this work, we investigate the influence of myopia on the perceived visual acuity (VA) in head-worn virtual reality (VR). Factors such as display resolution or vision capabilities of users influence the VA in VR. We simulated eyesight tests in VR and on a desktop screen and conducted a user study comparing VA measurements of participants with normal sight and participants with myopia. Surprisingly, our results suggest that people with severe myopia can see better in VR than in the real world, while the VA of people with normal or corrected sight or mild myopia is reduced in VR.

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BibTeX

@inproceedings{panfili-2021-myop,
  title =      "Myopia in Head-Worn Virtual Reality",
  author =     "Lara Panfili and Michael Wimmer and Katharina Kr\"{o}sl",
  year =       "2021",
  abstract =   "In this work, we investigate the influence of myopia on the
               perceived visual acuity (VA) in head-worn virtual reality
               (VR). Factors such as display resolution or vision
               capabilities of users influence the VA in VR. We simulated
               eyesight tests in VR and on a desktop screen and conducted a
               user study comparing VA measurements of participants with
               normal sight and participants with myopia. Surprisingly, our
               results suggest that people with severe myopia can see
               better in VR than in the real world, while the VA of people
               with normal or corrected sight or mild myopia is reduced in
               VR.",
  month =      mar,
  booktitle =  "2021 IEEE Conference on Virtual Reality and 3D User
               Interfaces Abstracts and Workshops (VRW)",
  doi =        "10.1109/VRW52623.2021.00197",
  isbn =       "978-1-6654-1166-0",
  location =   "online",
  publisher =  "IEEE Computer Society Press",
  pages =      "2",
  pages =      "629--630",
  keywords =   "visual impairments",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2021/panfili-2021-myop/",
}