Information
- Publication Type: Conference Paper
- Workgroup(s)/Project(s):
- Date: October 2021
- ISBN: 978-3-03868-162-5
- Publisher: Eurographics Association
- Organization: The Eurographics Association
- Open Access: yes
- Location: online
- Lecturer: Chao Jia
- Event: Pacific Graphics 2021
- Editor: Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and Wünsche, Burkhard
- DOI: 10.2312/pg.20211390
- Call for Papers: Call for Paper
- Booktitle: Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers
- Pages: 2
- Conference date: 18. October 2021 – 21. October 2021
- Pages: 63 – 64
- Keywords: procedural geometry, real-time, GPU
Abstract
Procedural generation has become a key component in satisfying a growing demand for ever-larger, highly detailed geometry in realistic, open-world games and simulations. In this paper, we present our work towards a new level-of-detail mechanism for procedural geometry shape grammars. Our approach automatically identifies and adds suitable surrogate rules to a shape grammar's derivation tree. Opportunities for surrogates are detected in a dedicated pre-processing stage. Where suitable, textured impostors are then used for rendering based on the current viewpoint at runtime. Our proposed methods generate simplified geometry with superior visual quality to the state-of-the-art and roughly the same rendering performance.Additional Files and Images
Weblinks
- Entry in reposiTUm (TU Wien Publication Database)
- Entry in the publication database of TU-Wien
- DOI: 10.2312/pg.20211390
BibTeX
@inproceedings{roth_vdi, title = "View-Dependent Impostors for Architectural Shape Grammars", author = "Chao Jia and Moritz Roth and Bernhard Kerbl and Michael Wimmer", year = "2021", abstract = "Procedural generation has become a key component in satisfying a growing demand for ever-larger, highly detailed geometry in realistic, open-world games and simulations. In this paper, we present our work towards a new level-of-detail mechanism for procedural geometry shape grammars. Our approach automatically identifies and adds suitable surrogate rules to a shape grammar's derivation tree. Opportunities for surrogates are detected in a dedicated pre-processing stage. Where suitable, textured impostors are then used for rendering based on the current viewpoint at runtime. Our proposed methods generate simplified geometry with superior visual quality to the state-of-the-art and roughly the same rendering performance.", month = oct, isbn = "978-3-03868-162-5", publisher = "Eurographics Association", organization = "The Eurographics Association", location = "online", event = "Pacific Graphics 2021", editor = "Lee, Sung-Hee and Zollmann, Stefanie and Okabe, Makoto and W\"{u}nsche, Burkhard", doi = "10.2312/pg.20211390", booktitle = "Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers", pages = "2", pages = "63--64", keywords = "procedural geometry, real-time, GPU", URL = "https://www.cg.tuwien.ac.at/research/publications/2021/roth_vdi/", }