Information
- Publication Type: Bachelor Thesis
- Workgroup(s)/Project(s):
- Date: February 2022
- Date (Start): 7. May 2021
- Date (End): 2. February 2022
- Matrikelnummer: 11716989
- First Supervisor: Stefan Bruckner
Abstract
Fluid simulation is among the most researched topics in computer graphics. This is due to the fact that realistic fluid simulations are of first importance in many fields. The scope involves special effects in movies, animation in games, engineering and medical applications. Being one of the most researched topics of the field, there is a plethora of implementations and methods that have been discussed in extensive detail. Especially modern implementations focus on harnessing the GPU’s advantage in calculating a multitude of operations at once, to create a realistic result while also maintaining solid performance. This bachelor’s thesis discusses fluid simulation on the GPU. More specifically, it implements a GPU-based simulation method and combines it with an implicit modelling procedure provided by my advisor, Stefan Bruckner. The goal of the thesis is thereby to provide a fast, sufficiently realistic fluid simulation and discuss its implementation, results and performance.Additional Files and Images
Weblinks
No further information available.BibTeX
@bachelorsthesis{Lackner_2022, title = "Integrating GPU-based fluid simulation with Metaball rendering", author = "Konstantin Lackner", year = "2022", abstract = "Fluid simulation is among the most researched topics in computer graphics. This is due to the fact that realistic fluid simulations are of first importance in many fields. The scope involves special effects in movies, animation in games, engineering and medical applications. Being one of the most researched topics of the field, there is a plethora of implementations and methods that have been discussed in extensive detail. Especially modern implementations focus on harnessing the GPU’s advantage in calculating a multitude of operations at once, to create a realistic result while also maintaining solid performance. This bachelor’s thesis discusses fluid simulation on the GPU. More specifically, it implements a GPU-based simulation method and combines it with an implicit modelling procedure provided by my advisor, Stefan Bruckner. The goal of the thesis is thereby to provide a fast, sufficiently realistic fluid simulation and discuss its implementation, results and performance. ", month = feb, address = "Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria", school = "Research Unit of Computer Graphics, Institute of Visual Computing and Human-Centered Technology, Faculty of Informatics, TU Wien ", URL = "https://www.cg.tuwien.ac.at/research/publications/2022/Lackner_2022/", }