Information
- Publication Type: Journal Paper (without talk)
- Workgroup(s)/Project(s):
- Date: May 2022
- DOI: 10.1109/TVCG.2022.3173081
- ISSN: 1941-0506
- Journal: IEEE Transactions on Visualization and Computer Graphics
- Pages: 12
- Volume: PP
- Publisher: Institute of Electrical and Electronics Engineers (IEEE)
- Keywords: Data visualization, Graphics processing units, heightfield rendering, Interpolation, level of detail, Merging, Real-time systems, Rendering (computer graphics), Surface reconstruction, terrain rendering, tessellation, Visualization techniques and methodologies
Abstract
In this paper, we propose a method for the interactive visualization of medium-scale dynamic heightfields without visual artifacts. Our data fall into a category too large to be rendered directly at full resolution, but small enough to fit into GPU memory without pre-filtering and data streaming. We present the real-world use case of unfiltered flood simulation data of such medium scale that need to be visualized in real time for scientific purposes. Our solution facilitates compute shaders to maintain a guaranteed watertight triangulation in GPU memory that approximates the interpolated heightfields with view-dependent, continuous levels of detail. In each frame, the triangulation is updated incrementally by iteratively refining the cached result of the previous frame to minimize the computational effort. In particular, we minimize the number of heightfield sampling operations to make adaptive and higher-order interpolations viable options. We impose no restriction on the number of subdivisions and the achievable level of detail to allow for extreme zoom ranges required in geospatial visualization. Our method provides a stable runtime performance and can be executed with a limited time budget. We present a comparison of our method to three state-of-the-art methods, in which our method is competitive to previous non-watertight methods in terms of runtime, while outperforming them in terms of accuracy.Additional Files and Images
Additional images and videos
detail:
Real-time visualization result of our method for decision support in flood management. Close-up of flood simulation results at 1 m resolution.
overview:
Real-time visualization result of our method for decision support in flood management. Overview perspective
with geospatial data of Austria. Three nested terrain heightfields defined on an area of 572 km × 293 km are combined with
a dynamic water heightfield in a focus region of 22 km × 15 km .
Additional files
Weblinks
BibTeX
@article{cornel-2022-wih, title = "Watertight Incremental Heightfield Tessellation", author = "Daniel Cornel and Silvana Zechmeister and Eduard Gr\"{o}ller and J\"{u}rgen Waser", year = "2022", abstract = "In this paper, we propose a method for the interactive visualization of medium-scale dynamic heightfields without visual artifacts. Our data fall into a category too large to be rendered directly at full resolution, but small enough to fit into GPU memory without pre-filtering and data streaming. We present the real-world use case of unfiltered flood simulation data of such medium scale that need to be visualized in real time for scientific purposes. Our solution facilitates compute shaders to maintain a guaranteed watertight triangulation in GPU memory that approximates the interpolated heightfields with view-dependent, continuous levels of detail. In each frame, the triangulation is updated incrementally by iteratively refining the cached result of the previous frame to minimize the computational effort. In particular, we minimize the number of heightfield sampling operations to make adaptive and higher-order interpolations viable options. We impose no restriction on the number of subdivisions and the achievable level of detail to allow for extreme zoom ranges required in geospatial visualization. Our method provides a stable runtime performance and can be executed with a limited time budget. We present a comparison of our method to three state-of-the-art methods, in which our method is competitive to previous non-watertight methods in terms of runtime, while outperforming them in terms of accuracy.", month = may, doi = "10.1109/TVCG.2022.3173081", issn = "1941-0506", journal = "IEEE Transactions on Visualization and Computer Graphics", pages = "12", volume = "PP", publisher = "Institute of Electrical and Electronics Engineers (IEEE)", keywords = "Data visualization, Graphics processing units, heightfield rendering, Interpolation, level of detail, Merging, Real-time systems, Rendering (computer graphics), Surface reconstruction, terrain rendering, tessellation, Visualization techniques and methodologies", URL = "https://www.cg.tuwien.ac.at/research/publications/2022/cornel-2022-wih/", }