Information
- Publication Type: Journal Paper (without talk)
- Workgroup(s)/Project(s): not specified
- Date: 2024
- Article Number: e15259
- DOI: 10.1111/cgf.15259
- ISSN: 1467-8659
- Journal: Computer Graphics Forum
- Number: 7
- Pages: 13
- Volume: 43
- Publisher: WILEY
- Keywords: Artificial intelligence, Computer graphics, Neural networks
Abstract
We introduce G-Style, a novel algorithm designed to transfer the style of an image onto a 3D scene represented using Gaussian Splatting. Gaussian Splatting is a powerful 3D representation for novel view synthesis, as—compared to other approaches based on Neural Radiance Fields—it provides fast scene renderings and user control over the scene. Recent pre-prints have demonstrated that the style of Gaussian Splatting scenes can be modified using an image exemplar. However, since the scene geometry remains fixed during the stylization process, current solutions fall short of producing satisfactory results. Our algorithm aims to address these limitations by following a three-step process: In a pre-processing step, we remove undesirable Gaussians with large projection areas or highly elongated shapes. Subsequently, we combine several losses carefully designed to preserve different scales of the style in the image, while maintaining as much as possible the integrity of the original scene content. During the stylization process and following the original design of Gaussian Splatting, we split Gaussians where additional detail is necessary within our scene by tracking the gradient of the stylized color. Our experiments demonstrate that G-Style generates high-quality stylizations within just a few minutes, outperforming existing methods both qualitatively and quantitatively.Additional Files and Images
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Weblinks
BibTeX
@article{kovacs-2024-gsg,
title = "G-Style: Stylized Gaussian Splatting",
author = "Áron Samuel Kov\'{a}cs and Pedro Hermosilla and Renata
Raidou",
year = "2024",
abstract = "We introduce G-Style, a novel algorithm designed to transfer
the style of an image onto a 3D scene represented using
Gaussian Splatting. Gaussian Splatting is a powerful 3D
representation for novel view synthesis, as—compared to
other approaches based on Neural Radiance Fields—it
provides fast scene renderings and user control over the
scene. Recent pre-prints have demonstrated that the style of
Gaussian Splatting scenes can be modified using an image
exemplar. However, since the scene geometry remains fixed
during the stylization process, current solutions fall short
of producing satisfactory results. Our algorithm aims to
address these limitations by following a three-step process:
In a pre-processing step, we remove undesirable Gaussians
with large projection areas or highly elongated shapes.
Subsequently, we combine several losses carefully designed
to preserve different scales of the style in the image,
while maintaining as much as possible the integrity of the
original scene content. During the stylization process and
following the original design of Gaussian Splatting, we
split Gaussians where additional detail is necessary within
our scene by tracking the gradient of the stylized color.
Our experiments demonstrate that G-Style generates
high-quality stylizations within just a few minutes,
outperforming existing methods both qualitatively and
quantitatively.",
articleno = "e15259",
doi = "10.1111/cgf.15259",
issn = "1467-8659",
journal = "Computer Graphics Forum",
number = "7",
pages = "13",
volume = "43",
publisher = "WILEY",
keywords = "Artificial intelligence, Computer graphics, Neural networks",
URL = "https://www.cg.tuwien.ac.at/research/publications/2024/kovacs-2024-gsg/",
}