Information
- Publication Type: Conference Paper
- Workgroup(s)/Project(s):
- Date: 2025
- ISBN: 978-989-758-728-3
- Publisher: SciTePress
- Location: Porto
- Lecturer: Marlene Huber
- Event: 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
- Booktitle: Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - GRAPP
- Pages: 13
- Volume: 1
- Conference date: 26. February 2025 – 28. February 2025
- Pages: 161 – 173
- Keywords: Virtual Reality, Accessibility, Locomotion, User Study
Abstract
Virtual reality (VR) is often designed as a standing experience, excluding individuals with limited mobility. Given that a significant portion of the population experiences lower-body mobility restrictions, accessible VR locomotion must accommodate users without requiring lower-body movement. To build a comprehensive understanding of suitable locomotion techniques (LTs) for this demographic, it is crucial to evaluate the feasibility of various approaches in virtual environments (VEs). As a starting point, we present our evaluation approach and a user study on the feasibility and potential of selected LTs for accessible seated locomotion in VR. Our findings indicate that common LTs can be adapted for seated stationary VR. Teleportation-based techniques, in particular, stand out as viable options for accessible locomotion. Although our simulated wheelchair was less popular with non-disabled participants, it was well-received by wheelchair users and shows promise as an intuitive LT for (More)Additional Files and Images
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Weblinks
BibTeX
@inproceedings{huber-2025-esl, title = "Exploring Seated Locomotion Techniques in Virtual Reality for People with Limited Mobility", author = "Marlene Huber and Simon Kloiber and Annalena Ulschmid and Agata Marta Soccini and Alessandro Clocchiatti and Hannes Kaufmann and Katharina Kr\"{o}sl", year = "2025", abstract = "Virtual reality (VR) is often designed as a standing experience, excluding individuals with limited mobility. Given that a significant portion of the population experiences lower-body mobility restrictions, accessible VR locomotion must accommodate users without requiring lower-body movement. To build a comprehensive understanding of suitable locomotion techniques (LTs) for this demographic, it is crucial to evaluate the feasibility of various approaches in virtual environments (VEs). As a starting point, we present our evaluation approach and a user study on the feasibility and potential of selected LTs for accessible seated locomotion in VR. Our findings indicate that common LTs can be adapted for seated stationary VR. Teleportation-based techniques, in particular, stand out as viable options for accessible locomotion. Although our simulated wheelchair was less popular with non-disabled participants, it was well-received by wheelchair users and shows promise as an intuitive LT for (More)", isbn = "978-989-758-728-3", publisher = "SciTePress", location = "Porto", event = "20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications", booktitle = "Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - GRAPP", pages = "13", volume = "1", pages = "161--173", keywords = "Virtual Reality, Accessibility, Locomotion, User Study", URL = "https://www.cg.tuwien.ac.at/research/publications/2025/huber-2025-esl/", }