Marlene HuberORCID iD, Simon KloiberORCID iD, Annalena UlschmidORCID iD, Agata Marta Soccini, Alessandro Clocchiatti, Hannes KaufmannORCID iD, Katharina KröslORCID iD
Exploring Seated Locomotion Techniques in Virtual Reality for People with Limited Mobility
In Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - GRAPP, pages 161-173. 2025.

Information

  • Publication Type: Conference Paper
  • Workgroup(s)/Project(s):
  • Date: 2025
  • ISBN: 978-989-758-728-3
  • Publisher: SciTePress
  • Location: Porto
  • Lecturer: Marlene HuberORCID iD
  • Event: 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
  • Booktitle: Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - GRAPP
  • Pages: 13
  • Volume: 1
  • Conference date: 26. February 2025 – 28. February 2025
  • Pages: 161 – 173
  • Keywords: Virtual Reality, Accessibility, Locomotion, User Study

Abstract

Virtual reality (VR) is often designed as a standing experience, excluding individuals with limited mobility. Given that a significant portion of the population experiences lower-body mobility restrictions, accessible VR locomotion must accommodate users without requiring lower-body movement. To build a comprehensive understanding of suitable locomotion techniques (LTs) for this demographic, it is crucial to evaluate the feasibility of various approaches in virtual environments (VEs). As a starting point, we present our evaluation approach and a user study on the feasibility and potential of selected LTs for accessible seated locomotion in VR. Our findings indicate that common LTs can be adapted for seated stationary VR. Teleportation-based techniques, in particular, stand out as viable options for accessible locomotion. Although our simulated wheelchair was less popular with non-disabled participants, it was well-received by wheelchair users and shows promise as an intuitive LT for (More)

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BibTeX

@inproceedings{huber-2025-esl,
  title =      "Exploring Seated Locomotion Techniques in Virtual Reality
               for People with Limited Mobility",
  author =     "Marlene Huber and Simon Kloiber and Annalena Ulschmid and
               Agata Marta Soccini and Alessandro Clocchiatti and Hannes
               Kaufmann and Katharina Kr\"{o}sl",
  year =       "2025",
  abstract =   "Virtual reality (VR) is often designed as a standing
               experience, excluding individuals with limited mobility.
               Given that a significant portion of the population
               experiences lower-body mobility restrictions, accessible VR
               locomotion must accommodate users without requiring
               lower-body movement. To build a comprehensive understanding
               of suitable locomotion techniques (LTs) for this
               demographic, it is crucial to evaluate the feasibility of
               various approaches in virtual environments (VEs). As a
               starting point, we present our evaluation approach and a
               user study on the feasibility and potential of selected LTs
               for accessible seated locomotion in VR. Our findings
               indicate that common LTs can be adapted for seated
               stationary VR. Teleportation-based techniques, in
               particular, stand out as viable options for accessible
               locomotion. Although our simulated wheelchair was less
               popular with non-disabled participants, it was well-received
               by wheelchair users and shows promise as an intuitive LT for
               (More)",
  isbn =       "978-989-758-728-3",
  publisher =  "SciTePress",
  location =   "Porto",
  event =      "20th International Joint Conference on Computer Vision,
               Imaging and Computer Graphics Theory and Applications",
  booktitle =  "Proceedings of the 20th International Joint Conference on
               Computer Vision, Imaging and Computer Graphics Theory and
               Applications - GRAPP",
  pages =      "13",
  volume =     "1",
  pages =      "161--173",
  keywords =   "Virtual Reality, Accessibility, Locomotion, User Study",
  URL =        "https://www.cg.tuwien.ac.at/research/publications/2025/huber-2025-esl/",
}