Publications
Publication list of Michael Wimmer260 Publications found:
Image | Bib Reference | Publication Type |
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2012 | ||
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Martin Knecht, Christoph Traxler Reciprocal Shading for Mixed Reality Computers & Graphics, 36(7):846-856, November 2012. [ ![]() |
Journal Paper (without talk) |
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Claus Scheiblauer, Michael Wimmer Graph-based Guidance in Huge Point Clouds In Proceedings of the 17th International Conference on Cultural Heritage and New Technologies. November 2012. [ ![]() ![]() |
Conference Paper |
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Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, Michael Wimmer Fast Accurate Soft Shadows with Adaptive Light Source Sampling In Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization (VMV 2012), pages 39-46. November 2012. [ ![]() ![]() |
Conference Paper |
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Thomas Auzinger, Ralf Habel, Andreas Musilek, Dieter Hainz, Michael Wimmer GeigerCam: Measuring Radioactivity with Webcams Poster shown at ACM SIGGRAPH 2012 ( 5. August 2012- 9. August 2012) In ACM SIGGRAPH 2012 Posters , pages 40:1-40:1. [ ![]() |
Poster |
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Martin Knecht, Georg Tanzmeister, Christoph Traxler Interactive BRDF Estimation for Mixed-Reality Applications Journal of WSCG, 20(1):47-56, June 2012. [ ![]() |
Journal Paper with Conference Talk |
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Oliver Mattausch, Daniel Scherzer, Michael Wimmer Tessellation-Independent Smooth Shadow Boundaries Computer Graphics Forum, 4(31):1465-1470, June 2012. [ ![]() |
Journal Paper with Conference Talk |
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David Schedl, Michael Wimmer A layered depth-of-field method for solving partial occlusion Journal of WSCG, 20(3):239-246, June 2012. [ ![]() |
Journal Paper with Conference Talk |
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Heinrich Fink, Thomas Weber, Michael Wimmer Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer In Eurographics 2012 -- Education Papers, pages 73-80. May 2012. [ ![]() |
Conference Paper |
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Ralf Habel, Michael Kudenov, Michael Wimmer Practical Spectral Photography Computer Graphics Forum (Proceedings EUROGRAPHICS 2012), 31(2):449-458, May 2012. [ ![]() |
Journal Paper with Conference Talk |
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Przemyslaw Musialski Interactive Coherence-Based Façade Modeling Computer Graphics Forum (Proceedings of EUROGRAPHICS 2012), 31(2):661-670, May 2012. [ ![]() ![]() |
Journal Paper with Conference Talk |
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Przemyslaw Musialski A Survey of Urban Reconstruction In EUROGRAPHICS 2012 State of the Art Reports, pages 1-28. May 2012. [ ![]() ![]() |
Other Reviewed Publication |
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Reinhold Preiner Auto Splats: Dynamic Point Cloud Visualization on the GPU In Proceedings of Eurographics Symposium on Parallel Graphics and Visualization, pages 139-148. May 2012. [ ![]() |
Conference Paper |
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Steffen Fritz, Peter Purgathofer, F. Kayali, M. Fellner, Michael Wimmer Landspotting: Social gaming to collect vast amounts of data for satellite validation, 23. April 2012, 16:00, European Geosciences Union General Assembly 2012, Austria Center Vienna, Session ESSI2.9, room 7 [ ![]() |
WorkshopTalk |
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Reinhold Preiner Interactive Screen-Space Triangulation for High-Quality Rendering of Point Clouds TR-186-2-12-01, April 2012 [ ![]() |
Technical Report |
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Oliver Mattausch, Jirí Bittner Efficient Online Visibility for Shadow Maps In GPU Pro 3: Advanced Rendering Techniques, pages 233-242, February 2012 |
Article in a Book |
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Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, Michael Wimmer Efficient Real-Time Shadows In ACM SIGGRAPH 2012 Courses, pages 18:1-18:53. 2012. |
Other Reviewed Publication |
2011 | ||
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Matthias Bernhard, Karl Grosse, Michael Wimmer Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering ACM Transactions on Applied Perception, 8(4):1-22, November 2011. |
Journal Paper (without talk) |
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Martin Knecht, Christoph Traxler Adaptive Camera-Based Color Mapping For Mixed-Reality Applications In Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2011), pages 165-168. October 2011. [ ![]() ![]() |
Conference Paper |
Matthias Bernhard, Le Zhang, Michael Wimmer Manipulating Attention in Computer Games In Proceedings of the IEEE IVMSP Workshop on Perception and Visual Signal Analysis, pages 153-158. June 2011. [ ![]() |
Conference Paper | |
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Markus Lipp, Daniel Scherzer, Peter Wonka Interactive Modeling of City Layouts using Layers of Procedural Content Computer Graphics Forum (Proceedings EG 2011), 30(2):345-354, April 2011. [ ![]() |
Journal Paper with Conference Talk |
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Claus Scheiblauer, Michael Wimmer Out-of-Core Selection and Editing of Huge Point Clouds Computers & Graphics, 35(2):342-351, April 2011. [ ![]() |
Journal Paper (without talk) |
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Martin Knecht, Andreas Dünser, Christoph Traxler A Framework For Perceptual Studies In Photorealistic Augmented Reality In Proceedings of the 3rd IEEE VR 2011 Workshop on Perceptual Illusions in Virtual Environments, pages 27-32. March 2011. [ ![]() |
Conference Paper |
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Jirí Bittner Shadow Caster Culling for Efficient Shadow Mapping In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011, pages 81-88. February 2011. [ ![]() |
Conference Paper |
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Ralf Habel, Anders Nilsson, Michael Wimmer Level-of-Detail and Streaming Optimized Irradiance Normal Mapping In GPU Pro 2, pages 143-158, February 2011 |
Article in a Book |
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Oliver Mattausch, Daniel Scherzer, Michael Wimmer Temporal Screen-Space Ambient Occlusion In GPU Pro 2, pages 123-142, February 2011 |
Article in a Book |
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Daniel Scherzer, Michael Wimmer A Survey of Real-Time Hard Shadow Mapping Methods Computer Graphics Forum, 30(1):169-186, February 2011. [ ![]() |
Journal Paper (without talk) |
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Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer Real-Time Shadows. A.K. Peters, 2011. |
Published Book |
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Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer A Survey on Temporal Coherence Methods in Real-Time Rendering In EUROGRAPHICS 2011 State of the Art Reports, pages 101-126. 2011. [ ![]() |
Other Reviewed Publication |
2010 | ||
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Oliver Mattausch, Daniel Scherzer, Michael Wimmer High-Quality Screen-Space Ambient Occlusion using Temporal Coherence Computer Graphics Forum, 29(8):2492-2503, December 2010. |
Journal Paper (without talk) |
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Matthias Bernhard, Efstathios Stavrakis, Michael Wimmer An Empirical Pipeline to Derive Gaze Prediction Heuristics for 3D Action Games ACM Transactions on Applied Perception, 8(1):4:1-4:30, October 2010. |
Journal Paper (without talk) |
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Martin Knecht, Christoph Traxler Differential Instant Radiosity for Mixed Reality In Proceedings of the 2010 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010), pages 99-107. October 2010. [ ![]() |
Conference Paper |
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Markus Lipp, Peter Wonka Parallel Generation of Multiple L-Systems Computers & Graphics, 34(5):585-593, October 2010. [ ![]() |
Journal Paper (without talk) |
Martin Ilčík Procedural Modeling of Urbanistic Scenes, 9. June 2010, Austrian-Russian Joint Seminar - Visual Computing in Fundamental, Academic and Applied Science and Research, Vienna, Austria |
WorkshopTalk | |
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Florian Bagar, Daniel Scherzer, Michael Wimmer A Layered Particle-Based Fluid Model for Real-Time Rendering of Water Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [ ![]() |
Journal Paper with Conference Talk |
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Martin Ilčík Procedural Skeletons: Kinematic Extensions to CGA-Shape Grammars In Proceedings of the Spring Conference on Computer Graphics 2010, pages 177-184. May 2010. [ ![]() ![]() ![]() |
Conference Paper |
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Ralf Habel, Michael Wimmer Efficient Irradiance Normal Mapping In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010, pages 189-195. February 2010. [ ![]() |
Conference Paper |
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Reinhold Preiner Real-Time Global Illumination for Point Cloud Scenes Computer Graphics & Geometry, 12(1):2-16, 2010. |
Journal Paper (without talk) |
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Daniel Scherzer, Michael Wimmer A Survey of Real-Time Hard Shadow Mapping Methods In EUROGRAPHICS 2010 State of the Art Reports. 2010. [ ![]() |
Other Reviewed Publication |
2009 | ||
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Daniel Scherzer, Michael Schwärzler, Oliver Mattausch, Michael Wimmer Real-Time Soft Shadows Using Temporal Coherence In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009. [ ![]() |
Conference Paper |
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Markus Lipp, Peter Wonka Parallel Generation of L-Systems In Vision, Modeling, and Visualization Workshop (VMV) 2009 , pages 205-214. November 2009. [ ![]() |
Conference Paper |
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Claus Scheiblauer, Norbert Zimmermann, Michael Wimmer Interactive Domitilla Catacomb Exploration In 10th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST09), pages 65-72. September 2009. [ ![]() |
Conference Paper |
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Jirí Bittner Adaptive Global Visibility Sampling ACM Transactions on Graphics, 28(3):94:1-94:10, August 2009. [ ![]() |
Journal Paper with Conference Talk |
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Markus Lipp, Peter Wonka Parallel Generation of L-Systems Poster shown at High-Performance Graphics 2009 ( 1. August 2009- 3. August 2009) |
Poster |
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Jirí Bittner Game-Engine-Friendly Occlusion Culling In SHADERX7: Advanced Rendering Techniques, pages 637-653, March 2009 |
Article in a Book |
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Ralf Habel, Alexander Kusternig, Michael Wimmer Physically Guided Animation of Trees Computer Graphics Forum (Proceedings EUROGRAPHICS 2009), 28(2):523-532, March 2009. [ ![]() |
Journal Paper with Conference Talk |
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David Grelaud, Nicolas Bonneel, Michael Wimmer Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2009, pages 177-182. February 2009. [ ![]() |
Conference Paper |
Michael Wimmer Advances in Real-Time Rendering, 22. October 2009-23. October 2009, Verona, Italy |
Invited Talk | |
Michael Wimmer Advances in Real-Time Rendering, 2009, Erlangen, Germany |
Invited Talk | |
Michael Wimmer Advances in Real-Time Rendering, 23. April 2009-25. April 2009, Budmerice, Slovakia |
Invited Talk | |
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Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michael Wimmer Casting Shadows in Real Time In ACM SIGGRAPH Asia 2009 Courses. 2009. |
Other Reviewed Publication |